Day 1.
Moorton
I hope that others will also do this. Mine will be a campaign, escalating the players to become hero's or villains.
#dungeon25
#dungeon25
2 Elite guards. They will not interfere in 10. They will defend this area in front of a secret door.
Elite guards AC15 HD1 HP6 Att 1 shortsword D1d6 They carry a medium wooden and have hide armour.
#dungeon25
2 Elite guards. They will not interfere in 10. They will defend this area in front of a secret door.
Elite guards AC15 HD1 HP6 Att 1 shortsword D1d6 They carry a medium wooden and have hide armour.
#dungeon25
Straw cots, sacks and animal furs as living quarters. Clay pots, weaved baskets. Net trap to North. 2 goblin slingers on east wall. 2d6 goblin females and whelps in central area around fireplace. 5 goblin males protecting them all.
#dungeon25
Straw cots, sacks and animal furs as living quarters. Clay pots, weaved baskets. Net trap to North. 2 goblin slingers on east wall. 2d6 goblin females and whelps in central area around fireplace. 5 goblin males protecting them all.
#dungeon25
2 goblin guards. They have a crude bell that they will ring alerting area 10.
2 Guards AC15 HD1 HP6 Att 1 bone club 1d4
They wear leather animal skins and carry a crude small wooden shield each.
#dungeon25
2 goblin guards. They have a crude bell that they will ring alerting area 10.
2 Guards AC15 HD1 HP6 Att 1 bone club 1d4
They wear leather animal skins and carry a crude small wooden shield each.
#dungeon25
A wolf skin rug on a cot. Dead animal skulls. Blood. Smoking herbs.
Goblin Shaman. AC12 HD1 HP 5 Att 1 bone dagger/ spells D1d4 Spells Dancing lights, minor illusion, burning hands, thunderwave
Dog AC12 HD1 HP5 Att 1 bite D 1d4
Loot hidden in cot: silver necklace (1d20gp) gold ring 1d4x10gp
A wolf skin rug on a cot. Dead animal skulls. Blood. Smoking herbs.
Goblin Shaman. AC12 HD1 HP 5 Att 1 bone dagger/ spells D1d4 Spells Dancing lights, minor illusion, burning hands, thunderwave
Dog AC12 HD1 HP5 Att 1 bite D 1d4
Loot hidden in cot: silver necklace (1d20gp) gold ring 1d4x10gp
A crude torch burns on the east wall. Footprints lead east, south and west. Some rocks are scratched and chipped as if attacked (practice targets)
2 Goblins lay in ambush.
Goblin AC14 HD1 HP 5 Att 1 sling, 1 bone club D1d4/1d4 Both will attempt to shout and raise the alarm.
#dungeon25
A crude torch burns on the east wall. Footprints lead east, south and west. Some rocks are scratched and chipped as if attacked (practice targets)
2 Goblins lay in ambush.
Goblin AC14 HD1 HP 5 Att 1 sling, 1 bone club D1d4/1d4 Both will attempt to shout and raise the alarm.
#dungeon25
La profundidad y los grandes bloques de piedra que recubren paredes, suelo y techo hacen que el silencio sea algo palpable en contraposición al graznido de las gaviotas y el ajetreo en los muelles.
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La profundidad y los grandes bloques de piedra que recubren paredes, suelo y techo hacen que el silencio sea algo palpable en contraposición al graznido de las gaviotas y el ajetreo en los muelles.
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Area 6
Stolen goods
Stockpiled here are various goods stolen or recovered from the sea.
Area 6
Stolen goods
Stockpiled here are various goods stolen or recovered from the sea.
5. Passageway narrows till it is single file only. Drag marks lead deeper.
5. Passageway narrows till it is single file only. Drag marks lead deeper.
4. Large objects left dragging marks to the west. Sseveral footprints of humanoids lead North. 3 Goblins are here as guards with a small fire in the middle of the cavern. If players are sneaking then the guards are playing "knuckles" on a crate and can be surprised.
4. Large objects left dragging marks to the west. Sseveral footprints of humanoids lead North. 3 Goblins are here as guards with a small fire in the middle of the cavern. If players are sneaking then the guards are playing "knuckles" on a crate and can be surprised.
made from paper (tree from paper, floral wire, & dried baby’s breath. earth from paper, fine pebbles, & tea leaves)
made from paper (tree from paper, floral wire, & dried baby’s breath. earth from paper, fine pebbles, & tea leaves)
3. Spider trap. Cobwebs. Skeletons of rodents and humanoids. Save vs paralysis or stuck in web.
Spider will attack AC15 HD3 HP 14 Att 1xbite 1xweb from rear D 1d6 + poison/hold person
3. Spider trap. Cobwebs. Skeletons of rodents and humanoids. Save vs paralysis or stuck in web.
Spider will attack AC15 HD3 HP 14 Att 1xbite 1xweb from rear D 1d6 + poison/hold person
Goblin Cave 2
Footsteps echo. Light will give off location. Sounds heard North. No sounds to the West. Tracks to North, footprints and large objects dragged.
Goblin Cave 2
Footsteps echo. Light will give off location. Sounds heard North. No sounds to the West. Tracks to North, footprints and large objects dragged.
The Party must spend a day at the village.
On a shallow boat the Marshal's Sergeant from The Reach will arrive. Horigan Stoatarm F L2 HP18 AC 16 Att 1xbroadsword D1d8 Skills: Action surge, second wind, fighting style duelling, defense
The Party must spend a day at the village.
On a shallow boat the Marshal's Sergeant from The Reach will arrive. Horigan Stoatarm F L2 HP18 AC 16 Att 1xbroadsword D1d8 Skills: Action surge, second wind, fighting style duelling, defense
The Party returns victors with the children safe. The mother's are so grateful.
The renown of the party increases by 1.
A small feast is prepared in the Inn.The Mayor proclaims word is sent to The Reach and an official will arrive tomorrow.
The Party returns victors with the children safe. The mother's are so grateful.
The renown of the party increases by 1.
A small feast is prepared in the Inn.The Mayor proclaims word is sent to The Reach and an official will arrive tomorrow.
A small dirt burrow has three tied up human children. A large Goblin and a smaller one stand near the children, three more stand closer to the party. Another goblin circles from the west.
A small dirt burrow has three tied up human children. A large Goblin and a smaller one stand near the children, three more stand closer to the party. Another goblin circles from the west.
Encounter 2
Snapped twigs & branches show an obvious trail heading north.
Perception/tracking check shows about 10 sets of footprints, mostly goblin.
NPC: Gr-Nx-Gron, Goblin tracker is following the party. Will not be seen. Successful perception check feels like being watched.
Encounter 2
Snapped twigs & branches show an obvious trail heading north.
Perception/tracking check shows about 10 sets of footprints, mostly goblin.
NPC: Gr-Nx-Gron, Goblin tracker is following the party. Will not be seen. Successful perception check feels like being watched.
Here's a lil peak at my draft progress so far. Eventually i'll turn this into a digital map with adventure content.
Here's a lil peak at my draft progress so far. Eventually i'll turn this into a digital map with adventure content.