Hameed - Illustrator
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3d-art.bsky.social
Hameed - Illustrator
@3d-art.bsky.social
Digital artist working with 2D painting & 3D modelling since before the internet existed.

Specialist in complex technical design, Scifi & Space.

Full gallery: https://www.deviantart.com/hameed

All works posted here are by me. No AI used or needed.
I made this #NASA Lunar Rover #model and #3d #scene #FREE for all #blender users as a #CC0 license.

Full details and download link here: www.deviantart.com/hameed/art/N...

All 4K Renders are from the downloadable .blend file linked above. All are #EVEE renders.
September 20, 2025 at 9:55 PM
I have shared the .blend file for this volumetric node based render of Jupiter here:

drive.google.com/drive/folder...

The blend file has jupiter texure maps embeded courtesy of #NASA. Feel free to use for any pupose, happy rendering!
December 8, 2024 at 2:01 PM
#3D #4K #Wallpaper scene, made in #Blender.

One of my better attempts at enviro art, was pretty happy with the lighting on this one.

Reposting since i had zero followers when i first posted this a few months back, and it largely went unnoticed.

#DigitalArt
November 19, 2024 at 9:09 AM
8K Render of my #NASA Lunar Rover 3D model, made in and rendered with #3DsMax
November 15, 2024 at 6:43 PM
One of my space scenes from 2004, the image is two decades old now and was among my early attempts at space, nebula and textures were made with #Photoshop with the planets rendered in #3DSMax.
November 15, 2024 at 11:09 AM
Experimental render of icey terrain, made with world machine and #Blender.

This has lots of errors due to me still learning to work with blenders render settings at the time, however this test helped me dial in those settings, and i was able to use a better version of this for a wallpaper scene.
November 14, 2024 at 6:19 PM
Fictional Nebula - Adobe #Photoshop paonting, not stocks or refs used.
November 13, 2024 at 9:30 PM
A planet i rendered in #3dsmax from 2003, textures made in #Photoshop.
November 10, 2024 at 6:23 PM
7K Render of the moon, with an amazingly detailed surface, thanks to some very high resolution textures courtesy of #NASA. Rendered with #Blender.
November 6, 2024 at 6:19 PM
Early #3D Landscape render from 2009, made with MojoWorld and #PhotoShop.
November 5, 2024 at 10:28 AM
Early #3D Landscape with Aurora render from 2009, made with MojoWorld and #Photoshop.
November 5, 2024 at 10:25 AM
#3D closeups of the central column of my #NASA Lunar Rover model. Modelled in #3DSMax rendered with FinalRender.
November 2, 2024 at 12:39 PM
Fictional Nebula - Adobe #photoshop painting, no stocks or refs used.
November 1, 2024 at 10:41 PM
First attempt at a sand shader in blender, made with world machine and #Blender.
November 1, 2024 at 11:00 AM
Unofficial #Startrek #Fanart wallpaper from 2005. Scene, background and render by me, original with full credits here: www.deviantart.com/hameed/art/R...
October 31, 2024 at 2:54 PM
Relatively simple #4K scene rendered in #Blender, was mostly made as a test to see how the water holds up when seen from up close.
October 31, 2024 at 12:51 AM
#4K Render from one of my earlier attempts at a node based eclipse in #Blender, moon textures (only visible here as displacement around its edges) courtesy #NASA

Final render is 8K and is available for free as CC0 stock here: www.deviantart.com/hameed/art/1...
October 30, 2024 at 1:01 AM
Impact crater with heavy erosion, made with world machine and rendered with #Blender.
October 29, 2024 at 11:23 AM
Quick render of the moon in #Blender, made with some very high res textures courtesy of #NASA. Made to test shadows/displacement.

While its not that complicated, this was the very first thing i made when starting to learn blender earlier this year.
October 29, 2024 at 1:23 AM
#3D Illustration of the #NASA subsonic wind tunnel at Langley.
October 28, 2024 at 11:46 AM
Fictional nebula - Adobe #photoshop painting, no stocks or refs used.
October 27, 2024 at 11:53 PM
Some WIP test renders from my time machine project, modelled and rendered with #3DsMax, rendered with Mental Ray.

The model took ~230Hrs, mostly due to multiple attempts at some of the parts, but mainly because i was being very pedantic about details, it was made over a six month period.
October 27, 2024 at 11:21 AM
7K Render of my mechanised spider scene without textures.

The model has an insane amount of polys, and so i did this quick render to see the pure geometry since the metalic textures tend to obscure some of the smaller details.

Modelled and rendered with #3DsMax.

Zoom in for a closer look!
October 26, 2024 at 1:30 PM
#SpaceArt piece by me from 2005. Nebula and planet textures made with Adobe #PhotoShop, planets rendered in #3DsMax.

#Scifi #Art
October 26, 2024 at 9:20 AM
My best attempt yet at a hyper real looking environment, made with world machine and #blender.
October 25, 2024 at 2:36 PM