Kris H.
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1matrixghost.bsky.social
Kris H.
@1matrixghost.bsky.social
Author of CHROMATIC SHADOWS: Occult Cyberpunk RPG. Matrix Ghost Games.
https://www.drivethrurpg.com/en/publisher/23962/Matrix-Ghost-Games
The fiction supports the game throughout, but its also intentionally unreliable and expressed mostly through rules and tables.
October 27, 2025 at 7:11 PM
This looks familiar! @gregorius21778.bsky.social
October 24, 2025 at 10:40 AM
I was just talking about this, and it still boggles the mind -- the major criticism points of 5e rules are almost entirely issues 4e tried to fix. Namely, keywords, monster roles, encounter balancing tools, character roles, caster and martial parity, class balance.
October 22, 2025 at 2:44 PM
My appreciation is growing by leaps and bounds, now to find some players who feel the same way ;)
October 22, 2025 at 12:06 PM
I'm not opposed to the divergent direction 5e took at all, but its confusing why they threw out all these pieces of progressive game tech from 4e. Makes me wonder if the 5e designers understood what 4e was doing under the hood.
October 22, 2025 at 10:53 AM
Compared to 5e, for instance, you can really see how 4e was designed from the ground up with careful attention to the themes both in the mechanics and in the fiction. It was built to solve a particular set of problems and provide a specific type of playstyle. It's clarity is refreshing!
October 21, 2025 at 12:06 PM
Pathfinder 2e seemingly circled back to a lot of 4e design principles. Fixing caster/ martial disparity, class balance, and encounter design being among them.
October 21, 2025 at 12:01 PM
Reposted by Kris H.
It's still a polarising game, almost a decade after it lost the edition wars, but I love 4th ed D&D, aka '4E'. For me it excelled at being an enjoyable *game*, first and foremost, that you could use to create and underpin fun, action-packed fantasy stories.
October 23, 2024 at 9:17 AM