Viktor
0xv.bsky.social
Viktor
@0xv.bsky.social
Creative Director @ Gild Studios, Image Processing nerd, Game Dev
Current preview of my no-dependency real-time PBR renderer, with some over-the-top bloom, ACES tonemapping, FXAA, and IBL
June 2, 2025 at 7:04 AM
Am I doing this right?
April 15, 2025 at 5:26 AM
Longest documentation I have written so far. But it's worth it -- it's definitely a step up from my (now legacy) False Color Utility LUTs pack.
January 22, 2025 at 10:58 PM
Running John Wick through my vectorscope. Look at all the color 😍
November 19, 2024 at 3:43 PM
Blender's Principled BSDF has got so much better. Their memory management is still not ideal though. Anyway, made this quickly.
November 18, 2024 at 5:00 PM
Trying something new where I finish my projects instead of perfecting them forever...
November 8, 2024 at 10:27 PM
How cool that every time I open photoshop I get an ad. Even if I check the "Don't show again". Thanks, Adobe! This is why everyone ❤️ you.
November 4, 2024 at 5:30 PM
Oh how much I love working with the Photoshop SDK -- beautiful docs, helpful comments...
November 1, 2024 at 8:17 PM