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#deltarune #tobyfox #OpenMPT
modarchive.org/index.php?re...
#deltarune #tobyfox #OpenMPT
if your plugin produces procedually generated audio (like a NES emulator), dont ever set In_Module.SAVSAInit(int maxlatency_in_ms, int srate); (maxlatency_in_ms) of what you get from the output plugin, you'll end up with the below result
if your plugin produces procedually generated audio (like a NES emulator), dont ever set In_Module.SAVSAInit(int maxlatency_in_ms, int srate); (maxlatency_in_ms) of what you get from the output plugin, you'll end up with the below result
peeks inside the NES' ram to extract information from the game (only works correctly for smb)
based on the win32 port of smolnes by xrip
peeks inside the NES' ram to extract information from the game (only works correctly for smb)
based on the win32 port of smolnes by xrip