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0x0961h.bsky.social
0x0961h
@0x0961h.bsky.social
Game developer, programmer (currently: Odin).
“What a perfect day to start working on my Ludum Dare entry!”, said I to myself 12 hours before the deadline.

Ever thought what if Balatro would be a roguelite top down shooter? No? Well, too bad, because I made a game that is exactly that for LD58!

#LDJam #gamedev

ldjam.com/events/ludum...
October 6, 2025 at 10:52 PM
March 2, 2025 at 11:41 PM
Playing around with #Picotron and out of curiosity decided to see if it's possible to make a "BBS-like" kind of application, considering how Picotron can do the networking and stuff.

And you know what, it's kinda fun!
February 21, 2025 at 6:07 PM
And for the last Screenshot Saturday of 2024, let me show you a "fancified" version of my current rogue-esque project. Added some of my fave postFX and less noticeable "pixel art" sampling shader and MSDF bitmap fonts.

#Gamedev #Odin #Roguelike #Roguelikedev #ScreenshotSaturday
December 28, 2024 at 6:33 PM
I keep tinkering with my rogue-esque project. Added shooting animation, possible sparks and screenshake. Also I added a very very early iteration of HUD just to see how it feels and stuff.

⚠️ Warning: slight screenshake effect in gif

#Gamedev #Odin #0xDEVLOG #Roguelike #Roguelikedev
December 26, 2024 at 12:55 AM
⚠️ You've been spotted 👁️

Now when I finally have the level generator dealt with, I can focus on other aspects. Like enemies. Haven't done much today but! I added an enemy and made this little ping animation for player to see that they've been spotted.

#Gamedev #Odin #Roguelike #ScreenshotSaturday
December 22, 2024 at 2:02 AM
Level generator MVP ✅

I finally finished working on the first pass of the level generator for my roguelike side project. Learned *a lot* about memory management in Odin in the process and optimised the process to the brim memory-wise.

#Gamedev #Odin #Roguelike #ScreenshotSaturday
December 21, 2024 at 12:54 AM
Spent a lot of time today working on my roguelike thing, and I made a scene system so I could separate scenes, and after that I ported first half of my level gen algo from Lua to Odin.

Now to make rooms more interesting and branching...

#Gamedev #Odin #Roguelike #Roguelikedev #ScreenshotSaturday
December 15, 2024 at 12:40 AM
Added fade-in/out fx for tiles when they go into the light and back into shadows. And because of that I also implemented a tween system in Odin which feels more like a forbidden dark magic rather than funny OOP I wrote before for the same purpose. 😅

#Gamedev #Odin #0xDEVLOG #Roguelike #Roguelikedev
December 13, 2024 at 12:23 AM
December 11, 2024 at 7:51 PM
Okay, using Odin and Raylib for gamedev purposes is as interesting as I thought.

#Gamedev #Odin #0xDEVLOG #Roguelike #Roguelikedev
December 10, 2024 at 10:36 PM
Finally I have something decent I can show for #ScreenshotSaturday! After few days of streaming on Twitch (which is, by the way, turned out to be a very productive tool for my game development adventure) I finally made some big progress on my game theGRIMOIRE_. #gamedev #indiedev #solodev
November 17, 2024 at 12:26 AM
Speaking of #gamedev, I didn't really introduce what I am working on. Back in April I made a small puzzle game for LD55 jam, theGRIMOIRE_, and now I'm expanding it towards a full game.

You can play jam version here: 0x0961h.itch.io/thegrimoire
And I have a dev Discord for it: discord.gg/DHYB6teejU
October 21, 2024 at 7:49 PM