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0x0961h.bsky.social
0x0961h
@0x0961h.bsky.social
Game developer, programmer (currently: Odin).
“What a perfect day to start working on my Ludum Dare entry!”, said I to myself 12 hours before the deadline.

Ever thought what if Balatro would be a roguelite top down shooter? No? Well, too bad, because I made a game that is exactly that for LD58!

#LDJam #gamedev

ldjam.com/events/ludum...
October 6, 2025 at 10:52 PM
When I see posts like this, as much as I'm happy for Silksong fans and devs to finally get their beloved game released soon, I can't help but feel furious about this bullshit tactic of "shadowdrops" like Hades 2 did last year, causing mayhem in the already troubled indie scene.
August 29, 2025 at 9:44 AM
March 2, 2025 at 11:41 PM
Playing around with #Picotron and out of curiosity decided to see if it's possible to make a "BBS-like" kind of application, considering how Picotron can do the networking and stuff.

And you know what, it's kinda fun!
February 21, 2025 at 6:07 PM
[Blog] New Year — New Site 0x0961h.neocities.org/posts/2025/n... #gamedev
February 1, 2025 at 8:13 PM
Louder for the people in the back, please.
January 5, 2025 at 12:17 PM
First Screenshot Saturday and I don't have much to show really. I'm very slowly working on my rogue-esque project and at the moment I'm knee deep in hell designing GUI and making it work. In parallel I'm pandering about inventory/combat systems. #ScreenshotSaturday #Gamedev #Solodev #Roguelikedev
January 5, 2025 at 12:12 AM
Dear BlueSky bots.

I don't care. You'll all end up in the block list.
Please don't bother.

Sincerely yours.
December 28, 2024 at 7:20 PM
And for the last Screenshot Saturday of 2024, let me show you a "fancified" version of my current rogue-esque project. Added some of my fave postFX and less noticeable "pixel art" sampling shader and MSDF bitmap fonts.

#Gamedev #Odin #Roguelike #Roguelikedev #ScreenshotSaturday
December 28, 2024 at 6:33 PM
I keep tinkering with my rogue-esque project. Added shooting animation, possible sparks and screenshake. Also I added a very very early iteration of HUD just to see how it feels and stuff.

⚠️ Warning: slight screenshake effect in gif

#Gamedev #Odin #0xDEVLOG #Roguelike #Roguelikedev
December 26, 2024 at 12:55 AM
⚠️ You've been spotted 👁️

Now when I finally have the level generator dealt with, I can focus on other aspects. Like enemies. Haven't done much today but! I added an enemy and made this little ping animation for player to see that they've been spotted.

#Gamedev #Odin #Roguelike #ScreenshotSaturday
December 22, 2024 at 2:02 AM
Level generator MVP ✅

I finally finished working on the first pass of the level generator for my roguelike side project. Learned *a lot* about memory management in Odin in the process and optimised the process to the brim memory-wise.

#Gamedev #Odin #Roguelike #ScreenshotSaturday
December 21, 2024 at 12:54 AM
read the thread and some replies and sitting here like 😅
December 18, 2024 at 4:04 PM
Bocchi The Roguelike #gamedev #roguelike
December 15, 2024 at 8:26 PM
Game devs, post your first shipped game and your latest shipped game.
December 15, 2024 at 1:14 PM
Spent a lot of time today working on my roguelike thing, and I made a scene system so I could separate scenes, and after that I ported first half of my level gen algo from Lua to Odin.

Now to make rooms more interesting and branching...

#Gamedev #Odin #Roguelike #Roguelikedev #ScreenshotSaturday
December 15, 2024 at 12:40 AM
Added fade-in/out fx for tiles when they go into the light and back into shadows. And because of that I also implemented a tween system in Odin which feels more like a forbidden dark magic rather than funny OOP I wrote before for the same purpose. 😅

#Gamedev #Odin #0xDEVLOG #Roguelike #Roguelikedev
December 13, 2024 at 12:23 AM
December 11, 2024 at 7:51 PM
Okay, using Odin and Raylib for gamedev purposes is as interesting as I thought.

#Gamedev #Odin #0xDEVLOG #Roguelike #Roguelikedev
December 10, 2024 at 10:36 PM
why eniko
November 22, 2024 at 2:08 PM
Finally I have something decent I can show for #ScreenshotSaturday! After few days of streaming on Twitch (which is, by the way, turned out to be a very productive tool for my game development adventure) I finally made some big progress on my game theGRIMOIRE_. #gamedev #indiedev #solodev
November 17, 2024 at 12:26 AM
if you know, you know
November 13, 2024 at 9:40 PM
So I wrote autotiling algorithm for theGRIMOIRE_. It works great in LDtk, but not for my case. Turned out it was much easier to do it manually.

What you see below are screenshots from game. All those fancy walls are built by code, I only use tile data for floors. #screenshotsaturday #gamedev
October 26, 2024 at 8:50 PM
Someone really made a Ludum Dare entry for Pokemon Mini console. And it even runs on hardware.

Retro console devs are something else. In a good way. 😁

ldjam.com/events/ludum...
October 23, 2024 at 3:01 PM
Speaking of #gamedev, I didn't really introduce what I am working on. Back in April I made a small puzzle game for LD55 jam, theGRIMOIRE_, and now I'm expanding it towards a full game.

You can play jam version here: 0x0961h.itch.io/thegrimoire
And I have a dev Discord for it: discord.gg/DHYB6teejU
October 21, 2024 at 7:49 PM