platfighters / SRPGs / bad NBA takes / degenerate weeb stuff / art school trauma dumping
pharmacist casts gun
pharmacist casts gun
Camera sucks. It's hard to see things and the game doesn't care if you can't. If you missed where that mage is aiming the spell because of a building in the way... welp sucks for you.
you can see it from turn history menu, but I'd prefer to not have to do that.
Camera sucks. It's hard to see things and the game doesn't care if you can't. If you missed where that mage is aiming the spell because of a building in the way... welp sucks for you.
you can see it from turn history menu, but I'd prefer to not have to do that.
I like the portrait art style, specifically the lack of nose definition and general rendering details in the face. It's a very unique vibe.
I like the portrait art style, specifically the lack of nose definition and general rendering details in the face. It's a very unique vibe.
Act 3 spoilers: I thought [redacted] was gatekeeping one more nightmare platforming section into the true final boss, but turns out they were the true final boss all along.
Act 3 spoilers: I thought [redacted] was gatekeeping one more nightmare platforming section into the true final boss, but turns out they were the true final boss all along.
I'll decide later if I wanna do post game.
I'll decide later if I wanna do post game.
It shouldn't be this hard, given how I'm playing with no restrictions.
It shouldn't be this hard, given how I'm playing with no restrictions.
This is the first difficulty hack I've played and it is difficult all right. I have tripled my respect for people that hardcore nuzlocke these type of games for a living. I've been playing with no restrictions, and still getting my ass beat lmao.
This is the first difficulty hack I've played and it is difficult all right. I have tripled my respect for people that hardcore nuzlocke these type of games for a living. I've been playing with no restrictions, and still getting my ass beat lmao.
My all time favourite was every time I sent them tickets, they'd respond/acknowledge with this:
My all time favourite was every time I sent them tickets, they'd respond/acknowledge with this:
Anyways 6h in, the game is fun so far. I wish there were less camp parts/yapping and more battles though. The ratio feels really off even for a narrative driven game.
Anyways 6h in, the game is fun so far. I wish there were less camp parts/yapping and more battles though. The ratio feels really off even for a narrative driven game.
The camp segments feel like pulling teeth so far. It's tedious and fetch-questy like MMOs. At least FE3H monastery feels like playing Persona.
The camp segments feel like pulling teeth so far. It's tedious and fetch-questy like MMOs. At least FE3H monastery feels like playing Persona.
Lost Eidolons: the maps are very fun but I have some legit legibility gripes.
All the units look kinda same-sy, and the terrain (esp the puddles) is hard to make out if they're beneath the enemy range grid.
Lost Eidolons: the maps are very fun but I have some legit legibility gripes.
All the units look kinda same-sy, and the terrain (esp the puddles) is hard to make out if they're beneath the enemy range grid.