Zane
zanesky.bsky.social
Zane
@zanesky.bsky.social
Seattle Game Developer
3D artist | Game and Level Designer
They/Them He/Him
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San Diego sunset, December 29, 2025. Ocean Beach Pier

#SanDiego #sunset #OceanBeach #landscapelovers #surf
December 31, 2025 at 6:29 PM
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someone should make a videogame
December 27, 2025 at 11:46 PM
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🇪🇺 8 new tracks in Europe.
🎸 Brand new music by The Holophonics.
🅿️ Parking Garage Rally Circuit DX launches today on the new platform “Wavedash”
also coming to consoles and Steam DLC in early 2026!

wavedash.gg/walaber-ente...
December 15, 2025 at 3:39 PM
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Honestly my favourite work from 2025, and it was a random MS paint challenge
#pixelart
December 31, 2025 at 9:54 PM
Happy new years! Here's some of the random models I made and never posted anywhere :> Working to make a 2025 blockouts/sketches post on my artstation.
January 1, 2026 at 1:22 AM
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HYPERBEAT is going to be in the Indie Game Awards as part of the Indie Vanguard Class of 2025! Tune in today at 3:30 PST!

Thank you to the IGA and everyone playing!
December 18, 2025 at 9:03 PM
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🥳 New video up on my YT!
I’m showing how I hack around the Character Movement Component in Unreal Engine to build custom movement modes—all in Blueprints.

It’s a bit old school, but it still works like a charm for simple games! 😊
December 14, 2025 at 9:37 PM
Both a class assignment turned Metoridvania jam month entry. I present you me and Allans recent work. zanesky.itch.io/untill-the-b...
Until the Blood Runs Dry by ZaneSky, Orchestronic
Available for Windows
zanesky.itch.io
December 16, 2025 at 8:16 PM
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In case anyone's interested, this is the process I'm using to generate normals for the painterly portfolio project I'm working on. This is in Substance Painter, but you could also do it in Photoshop or 3D Coat

I convert them to tangent space after the fact, but you could also do that in a shader
May 30, 2025 at 7:29 PM
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Today is my Birthday!

If you want to congratulate me, the best gift would be to retweet my drawings🙏💖

Thank you for sticking with me💐
September 1, 2025 at 3:32 PM
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She was watching birds!! 🐦‍⬛
#kidlitart
September 3, 2025 at 7:40 PM
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I take accessibility very seriously, so the colors in gameplay will be fully customizable, including presets for common types of color blindness.
September 4, 2025 at 4:18 AM
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I storyboarded a fan anime opening for my favorite childhood game, megaman legends /ロックマンDASH I wanted to animate the whole thing, but that’s way too much effort. Did it in a way where I can fulfill that childhood dream and move on. Maybe one day I'll form a MAP project out of this!
August 25, 2025 at 6:24 PM
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I have exciting news for you all:
HYPERBEAT will be releasing this fall! Wishlist the game on Steam to stay in the loop.

Also, come join our lovely community on our brand new Discord server discord.gg/7hNQbm82Vu
September 6, 2025 at 2:51 AM
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Welp, I've just found out that my role has been made redundant 🫠... So I will be looking for work!

If anyone is looking for a 2D/3D Generalist or Art Director for games (particularly specialising in stylised projects!) please shout! From concepts > modelling > animating thru to implementation 💛✨
September 2, 2025 at 4:31 PM
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i’ll be attending PAX this saturday! for anyone in the seattle area, highly recommend checking out the seattle indies expo on sunday: six.seattleindies.org it’s got booths for a bunch of small local indies devs and it’s 100% free!!!
Seattle Indies Expo
Seattle Indies Expo is a free, yearly, one-day exhibition of the Pacific Northwest’s up and coming indie video games. What better way to escape the crowds of PAX than with the coolest of indie games?
six.seattleindies.org
August 29, 2025 at 4:05 PM
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We'll be showing HYPERBEAT off at @themix.bsky.social tonight, and we'll be around all of PAX Weekend.
Please come say hi if you have the time!
August 29, 2025 at 8:31 PM
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Mother Earth is watching. Don't be complicit.
August 28, 2025 at 3:55 PM
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August 29, 2025 at 12:38 AM
Waoh if your at PAX this weekend you should give the AIE booth a visit and play runebow!!
August 29, 2025 at 3:11 AM
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Something I put together a couple years ago when I was working on multiple different projects that needed feathers
August 22, 2025 at 11:15 PM
Working on a new prototype codenamed Hover. Looking forward to getting this more fleshed out!
August 13, 2025 at 4:40 PM
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We've got a lot of in-person events coming up, and our wishlist cards just came in. Very happy with how they came out!
July 7, 2025 at 12:10 AM
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It's summer, so it's time to visit some amazing islands.
July 6, 2025 at 2:02 AM
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July 5, 2025 at 2:45 PM