Wurm Fud (in dev: SLAUGHTER VOID)
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wurmfud.itch.io
Wurm Fud (in dev: SLAUGHTER VOID)
@wurmfud.itch.io
Chicago artist/gamedev. Horror games, art games, and RPGs in no particular order. Overly fond of skeletons holding swords. Chicago Indie organizer.

Currently developing Slaughter Void: https://store.steampowered.com/app/3730700/Slaughter_Void_Demo/
Pinned
Another one for the horde (by request)

#pixelart
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Going serious.

Homeland 🇵🇭 was devastated by back-to-back typhoon which destroyed a lot of homes and displaced families.

I am offering $10+ sketches. All profits will be donated to ChildHope Philippines, a local org providing basic needs to street children, the most vulnerable population rn
1/2
November 12, 2025 at 11:42 PM
Oh god oh jeez I don't think there's supposed to be that many of them uuuuuuhhhhh

#indiedev
November 11, 2025 at 6:37 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
look I think we can all agree the important thing is as long as most money on earth consistently keeps flowing to about fifty people who are all friends and they don't have to do anything because it's earned by profiting off everyone else's work then whatever happens to anyone else is irrelevant
Epic Games CEO Tim Sweeney has defended AI following Eurogamer's 2/5 Arc Raiders review, which criticised the game's use use of AI voice generation. "AI dialog generation + human personality and tuning could totally transform gaming," Sweeney said.

www.gamesindustry.biz/epics-tim-sw...
Epic's Tim Sweeney wades into the Arc Raiders AI row
"This technology increases human productivity in some areas by integer multiples"
www.gamesindustry.biz
November 11, 2025 at 3:02 PM
For those concerned: no, the rat is not an active threat to you, he's just there for vibes. He's just doing his own thing, having his own internal journey.
November 11, 2025 at 3:17 PM
Garblin

#pixelart
November 11, 2025 at 5:27 AM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Few more screenshots of my game

#screenshotsaturday #gamedev #indiegame
November 8, 2025 at 8:20 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Ritualist

#pixelart
August 28, 2025 at 5:28 AM
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Ghoulin'

#pixelart
October 5, 2025 at 8:29 PM
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Indie Game Roundup (November 7, 2025)

virtualmoose.org/2025/11/07/i...
November 7, 2025 at 8:04 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
"That Time I Got Trapped In An Office Dungeon" is showcasing at MDEV this year! Stop by our booth on Nov 7th to Nov 8th and check out our latest levels and snag some free stickers! ✨
November 7, 2025 at 3:55 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Gonna enter my Trench Crusade era real hard

#pixelart
November 7, 2025 at 6:42 AM
Gonna enter my Trench Crusade era real hard

#pixelart
November 7, 2025 at 6:42 AM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Chanter of Dying Stars

#pixelart
August 8, 2025 at 5:20 AM
knight
November 6, 2025 at 3:08 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Big milestone today... I finished translating the Japanese text for all 44 postcards in the game!

This was a really interesting task and a ton of fun to dust off my rusty Japanese skills (with a lot of help from the dictionary). #indiegames #gamedev
November 6, 2025 at 2:53 PM
"Game design" as a practice feels like an endless labyrinth with inscrutable signposts, all in search of an elusive, indescribable feeling.

But also what if I drew a little guy and he did something when you clicked on him (perhaps there is even a little bit of accompanying text). Hm? What then?
November 5, 2025 at 10:01 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
November 5, 2025 at 3:46 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
I played this beauty and it is engaging as f***
Our indie game 🩸💀🪓⚔️

-Barbarian with big weapon
-Slaughter
-A fractured world born of the torment of a betrayed goddess
-More Barbarian
-High speed, high lethality combat
-More slaughter
-Bludgeoning metal OST
-Relics and weapons to customize your build! (to slaughter with)
November 5, 2025 at 2:49 PM
it's not that i'm unmedicated it's just that it takes four cups of coffee for me to feel normal
November 5, 2025 at 2:58 AM
I think I just don't have it in me to make games that revolve around gambling. I know it's the big thing right now but it just feels like making the world a little bit worse.
November 4, 2025 at 8:57 PM
Still wanna come back to this style and do more, I don't have time at the moment but I got IDEAS. Need to make some fantasy about fighting for a better tomorrow despite everything.
November 4, 2025 at 6:26 PM
Our indie game 🩸💀🪓⚔️

-Barbarian with big weapon
-Slaughter
-A fractured world born of the torment of a betrayed goddess
-More Barbarian
-High speed, high lethality combat
-More slaughter
-Bludgeoning metal OST
-Relics and weapons to customize your build! (to slaughter with)
November 4, 2025 at 5:57 PM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
Beeswing

Now this is a game that truly understands the weight of life, how fleeting and precious it is, how it ought to be spent finding the things that are truly meaningful. It's beautiful and haunting and makes me want to grab everyone that I love and never let go
March 13, 2025 at 6:11 AM
anyone got suggestions for RPGs that de-emphasize combat and prioritize exploration and narrative? I'm not looking for games that allow for pacifist runs so much as I am stuff that feels like say, Tales from Earthsea.
November 3, 2025 at 1:28 AM
Reposted by Wurm Fud (in dev: SLAUGHTER VOID)
their plainly stated goal is to starve forty million people until they get what they want, which is to rip health care away from millions more

that this is too monstrous for most news organizations to tell the truth about does not change the facts
The USDA sent an email to grocery stores telling them they are prohibited from offering special discounts to customers affected by the SNAP funding lapse.
I'm aware of at least 2 stores that had offered struggling customers a discount, then withdrew it after receiving this email
November 2, 2025 at 7:53 PM