Will Roget
wilbertroget.bsky.social
Will Roget
@wilbertroget.bsky.social
[He/him] Music Composer - Gundam: Requiem for Vengeance, Star Wars: Outlaws, Helldivers 2, Pacific Drive, Mortal Kombat 1 & 11, Call of Duty: WWII, Star Wars: Vader Immortal
Reposted by Will Roget
👋 Re-introduction time. I'm a soundtrack vocalist & performer. If you’ve played #Halo, #Destiny, #GodOfWar, #Civilization, #Soulcalibur, #KillerInstinct, #Katamari, #HonorofKings, #Diablo, #PUBG, or seen a concert from #VideoGamesLive, #InonZur, #HirokiKikuta or others, you may have heard me sing! ❤️
February 19, 2025 at 7:44 PM
Reposted by Will Roget
Congrats to my friends & thank you to Recording Academy for including SWORD OF THE SEA at the '26 Grammys! & massive shoutout to @wilbertroget.bsky.social for the 2x nom!

I'm sad at the lack of Expedition 33 among them. I would happily trade places. That score is the *definition* of worthy!
November 7, 2025 at 4:24 PM
Reposted by Will Roget
A great time yesterday at Game Jams in West Hollywood! One more show today in Burbank. You’ll hear Milio, Smolder, and Aurora’s champ themes (+ music from so many amazing composers such as @wilbertroget.bsky.social and @maclaine.bsky.social). I’ll be there with my whole family so come say hello!
November 2, 2025 at 7:01 PM
Reposted by Will Roget
❇FOR YOUR GRAMMY® CONSIDERATION❇

Star Wars Outlaws: Wild Card & A Pirate's Fortune (Original Video Game Soundtrack) - Best Score Soundtrack for Video Games or Other Interactive Media
October 9, 2025 at 11:13 PM
Reposted by Will Roget
Yoooo #reaperdaw gang! New videooooo!!!!

youtu.be/MO3gI0f9Tzo
What's New in REAPER v7.46 update - Pin tracks, Solo Bus, tempo envelope curves and more!
YouTube video by The REAPER Blog
youtu.be
September 22, 2025 at 10:12 PM
Reposted by Will Roget
Ironwood Studios on how the ‘scarier’ DLC will subvert expectations
Pacific Drive will go full folk horror in new expansion Whispers in the Woods
Ironwood Studios on how the ‘scarier’ DLC will subvert expectations
www.polygon.com
September 9, 2025 at 11:00 PM
Reposted by Will Roget
Here's Tiago Rodrigues, creator of the Constance game soundtrack, talking about the game and his work. 🖌️🎨
Feeling the Metroidvania fever? Check out the Constance demo and stream the first EP.

Listen now:
buff.ly/0orE4yc

🎮 @constancegame.bsky.social @tiagomcrodrigues.bsky.social
September 4, 2025 at 6:03 PM
GAME INDUSTRY TIP: Please don't make business cards with all-black backgrounds on both sides, or all-glossy on both sides, etc.

This makes it tough for recipients to take notes on your card, which makes you harder to remember after days of meeting dozens of new people

#gameaudio
September 2, 2025 at 8:58 PM
Reposted by Will Roget
Ahead of his headline appearance at @officialpax.bsky.social West 2025, @baftagames.bsky.social award-winning composer @wilbertroget.bsky.social speaks with @bleedingcool.com on the art of making video game soundtracks.
#Helldivers2 #paxwest2025 #PAXWest
Interview: Wilbert Roget Talks Making Video Game Soundtracks
We had a chance to chat with composer Wilbert Roget, as he discusses the art of making video game soundtracks ahead of PAX West 2025
bleedingcool.com
August 26, 2025 at 11:39 PM
Looking back on it, #PacificDrive was a fun but very unusual project to work on - writing the individual pieces went by pretty quickly, but creating each "instrument" from scratch could take weeks of recording, editing, programming, and looking for happy accidents out in the real world!

#gamemusic
August 26, 2025 at 9:00 AM
Reposted by Will Roget
Cleaning up old files and found this one of the gloves I made for the nail layer of the wolf footsteps for Ghost of Yotei. I found a place in Nebraska that sold the nails (gulp) and stitched them into a couple gloves. Pretty sure @chrissoundsrad.com recorded some stuff with them too. #GameAudio
July 20, 2025 at 11:02 PM
Reposted by Will Roget
I made a pitch flattener VST3/AU, great for turning dopplered sirens, screams, or animal cries into pitch-locked, high-energy sci-fi source. Weird, glitchy, artefacty fun. Free AU/VST3 (Mac/Win). Uses Rubber Band + FFT.
👉 github.com/samueljustic...
plugins/pitchflattener at main · samueljustice/plugins
General experimentation with Plugins. Contribute to samueljustice/plugins development by creating an account on GitHub.
github.com
July 15, 2025 at 6:57 PM
PRODUCTION TIP: This video explains how I like to "de-noise" random phone recordings using an envelope follower!
July 12, 2025 at 7:02 AM
The nice thing about beating Silent Hill 2 is, you've just beaten one of the greatest and most thought-provoking videogames of all time.

The 𝓽𝓮𝓻𝓻𝓲𝓫𝓵𝓮 thing about beating Silent Hill 2 is,
....you somehow have to figure out how the heck to convince other people to play Silent Hill 2 🤦‍♂️
June 29, 2025 at 9:58 AM
On the subject of #IvaliceChronicles announcement, I'll again give credit where credit's due - Sakimoto's brilliant #FinalFantasyTactics score was a HUGE influence on my work on many games, including #Helldivers2 - This clip from "The Right Side of History" being a prime example!

#gamemusic
June 11, 2025 at 1:48 AM
Reposted by Will Roget
Thursday 12th June 6pm-7pm BST
June 9, 2025 at 7:23 PM
I desperately wish I was smart/persistent enough to actually beat #FFTactics , I've tried 3x since the original PS1 release and can never get far. But the music was such a huge influence... maybe 4th time's the charm? 😃

Read Matsuno's real life influence for writing FFT's legendary storyline below!
OH MY FUCKING GOOOODDDDDDDDD

MATSUNO YOU ARE THE ETERNAL GOAT
June 5, 2025 at 2:30 AM
GAMEDEV TIP: We should just remove the word “final” from our vocabulary when naming files 😅

Instead, try just using version numbers or, preferably, dates! YYYYMMDD_HHMM works great and sorts perfectly in your file systems.

(year-month-day-hour-minute)

#gamemusic
May 20, 2025 at 12:10 PM
Reposted by Will Roget
📆 Curious about what you'll be learning at Game Sound Summit 2025? Here's our full schedule!

Are you ready to learn all about the craft of game audio? Then make sure you get your tickets now!

🎫 shorturl.at/YmEgF

#GameSoundSummit2025 #GameAudio #GameDev
May 14, 2025 at 6:00 PM
Reposted by Will Roget
May 4, 2025 at 1:43 PM
KONTAKT TIP: Some orchestral/acoustic sample libraries have inconvenient slow attack times in the recordings, so adjusting the Volume Envelope won’t help.

Try adding SampleStart modulation instead! Set the Source to Sampler, add a Constant mod set to SampleStart.

Details in ALT Text!

#gamemusic
April 26, 2025 at 10:31 PM
Reposted by Will Roget
Helldivers 2 takes home the BAFTA for Music 🎶 #BAFTAGamesAwards
April 8, 2025 at 7:50 PM
MUSIC PRODUCTION TIP: Another reminder to try transient shaping!

Generally, percussive hits/impacts sound bigger and more distant when they have less transient and more sustain. I’ll use this subtly on solos / hand perc, more extreme on big hits, giant metals, or for big "stadium rock kit" snares!
April 11, 2025 at 12:52 PM