White Cliff Games
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whitecliffgames.bsky.social
White Cliff Games
@whitecliffgames.bsky.social
https://www.youtube.com/@whitecliffgames

YouTuber chatting about game design, with a focus on Call of Duty Zombies
Fun Sunday plans! What did you guys do with your weekend, nothing as cool as me I bet, I definitely have so many friends
July 7, 2025 at 7:28 PM
Those crazy sons-of-guns, they actually did it

They managed to come up with Augments that honour the legacy of DT2.0, without bringing it all the way back and breaking the game wide open

This looks like a well balanced lineup, I could see myself using a lot of combinations here
March 27, 2025 at 6:40 PM
Alright who’s got the Sliquifier
March 8, 2025 at 10:57 AM
The Tomb Cranked solo done ✅

Actually incredibly easy, did it first try with no Gobblegums and didn’t use the Field Upgrade once

Which I think is a sign it’s a good EE, that means it keeps you constantly up in the action killing things by design!
February 22, 2025 at 5:00 PM
Solo Liberty Falls Cranked done ✅

Trying The Tomb next—I genuinely don’t know how Terminus and Citadelle are humanly possible with how long I usually take to get set up to do enough boss damage, I’m worried

So much fun though
February 21, 2025 at 8:21 PM
Blood of the Dead moment

(Unironically love doing Gauntlets blind, these kind of moments are genuinely fun for me because I know I can go back and do better next time)

(Treyarch please bring back Gauntlets I’ll do anything)
February 9, 2025 at 4:21 PM
I'm learning that every single problem I have with Rev, the devs were aware & it wasn't in the OG design; EVERYTHING that bugs me is something that had to be changed for tech limitations

IMO it's great as released, I always saw the vision, it just was planned to be even better!
Revelations was originally going to have a different way to power each island; classic switch in Verruckt, Afterlife/Beast shock box in Mob, etc.
February 6, 2025 at 4:05 PM
Revelations was originally going to have a different way to power each island; classic switch in Verruckt, Afterlife/Beast shock box in Mob, etc.
February 6, 2025 at 4:05 PM
Fun (not really, kinda depressing) social experiment by @stanley557.bsky.social

A reminder that negativity spreads way easier online than positivity!

(Not discounting people's very valid criticisms, just remember to take breaks and enjoy the things you DO enjoy too 🙂)
January 30, 2025 at 4:27 PM
Late because I had to take a couple attempts at it, but for 115 Day I decided to get my first ever Round 100 :) It's not a side of Zombies I usually engage with but I admit I'm intrigued!

(Yes it's cheating to do it on Shi no Numa but I saw the number dang it, let me have this)
January 18, 2025 at 6:34 AM
Super cool look at the "Town" area Origins was supposed to have, before it got cut down to just the Church for technical reasons!

Footage is riley5415 on YouTube, alpha build was released by MrPinball64
December 19, 2024 at 3:57 PM
Yeah I’m thinking Jeff’s a good character
December 18, 2024 at 2:52 PM
🔴 Going live in ~30 minutes to play @copforthat.bsky.social's BO3 remaster of Mob of the Dead! Link in replies :)
December 17, 2024 at 10:50 PM
BO6 getting a Zombies Tutorial just reminds me of something Doughnuts said once that stuck with me about the BO4 one: it doesn't focus on the right things. You don't have to teach people to kill Zombies, no one was confused about that!

(1/3)
December 3, 2024 at 5:08 PM
No Manglers in Citadelle des Morts! (I think!) 🎉🎉🎉

It looks like Amalgams will return as the Elites, and Doppleghasts will be the Specials to replace them
December 3, 2024 at 5:07 PM
Part of Citadelle's history involves an item once owned by Abdul ██████??

Bear with me here but my first thought was the Necronomicon; are we getting some Lovecraft influence? 👀

Especially with the King in Yellow reference in the first reveal, it could make sense!
December 3, 2024 at 4:31 PM
I'm so happy Vulture Aid is coming back, for me it & Electric Cherry always represented the absolute ideal that perks should strive for

Something that doesn't break the game wide open, just an unexpected goofy effect that adds a small quirk to the existing gameplay
December 2, 2024 at 8:14 PM
Mangler spawns will now ramp up slower, so we'll see less in the 20s-30s!

I've been saying since launch that the problem was never the end amount of Manglers, it was how we got there: feeling like you hit a brick wall at exactly round 31

A smoother ramp up is going to do wonders
December 2, 2024 at 7:59 PM
Black Ops Zombies reference
December 2, 2024 at 5:30 PM
You think Manglers are annoying now, just wait until they all fully master the power of The World
November 28, 2024 at 3:44 PM
Played a single run of Enter the Gungeon yesterday and that's all it took to fully reignite my passion for game dev, stayed up until 4am last night in Unity ramping up on an old project

I love video game :)
November 23, 2024 at 6:13 PM
Honoured to be nominated for an award in some very high-quality company! Link to vote in replies!

A vote for me is a vote for an over-1-hour-long Black Ops 4 retrospective to come out before the end of this year :)
November 21, 2024 at 4:22 PM
Making good pace in the race to Prestige Master, at this rate I should hit it approximately 55 years ago
November 21, 2024 at 1:37 AM
I’m extremely stupid but this is the first time I’ve *really* processed that T.E.D.D. is supposed to be a Disney-style animatronic with, like, rubber skin

I mean in hindsight it’s obvious he wasn’t driving around pre-apocalypse with a skull face but I just never thought about it
November 16, 2024 at 8:16 PM
After 6 years, I finally found somewhere I can spend the 2400 CoDPoints you get for free with BO4

Even if it’s just in an attempt to get our money, I’m glad CoD is finally showing Zombies fans some love! We’re worthy of being exploited too!!
November 16, 2024 at 5:52 PM