CSLR
venitstudios.bsky.social
CSLR
@venitstudios.bsky.social
Game development gone wrong

https://venitstudios.itch.io/
got the new player model colored in and in-engine
November 11, 2025 at 6:10 AM
holy shit guys i was in a lugwig stream
November 11, 2025 at 4:53 AM
its missing feet and i still need to do its head but came up with a new player model for deadzone

#godot #indiedev #solodev #blender #b3d
November 11, 2025 at 4:20 AM
remember that nothing is more permanent than a temporary solution
November 10, 2025 at 9:09 PM
Reposted by CSLR
btw if you need a proper introduction to PBR texturing with ucupaint I wrote a very detailed guide a few month ago in case you missed it:
Texturing in blender with ucupaint
What is ucupaint? Ucupaint is a free and open-source layering and baking addon for blender. It abstracts away the shader graph into a layer stack to allow texturing with layers rather than nodes: The ...
passivestar.xyz
November 10, 2025 at 12:56 PM
doing something right lol
November 10, 2025 at 4:42 AM
just found a funny thing with the player movement where if you jump as soon as you land on a slope you jump a lot higher, i know exactly why this happens too but i found it funny 😂
November 10, 2025 at 1:08 AM
thats one todo item off of the list 😎

implemented the new multiplayer system into deadzone and it feels so much nicer than it did using netfox HOWEVER wallrunning is a little glitchy but that seems to just be the camera doing that right now

#godot #godotengine #indiedev #solodev
November 9, 2025 at 10:52 PM
i have officially begun bringing the new multiplayer system into deadzone and my god is it actually so much easier to work with 😭
November 9, 2025 at 9:37 PM
After hours of hair pulling and some consultation from jitspoe I have something resembling client predicted server authoritative multiplayer in #godot

it's not perfect and seems to lose some accuracy at higher ping but i got it within a pretty constant 20px margin in 2d!
November 9, 2025 at 7:42 AM
after an entire day (mostly got distracted by running errands) i have a working multiplayer system! (kind of)

need to figure out server correction now 😭
November 9, 2025 at 1:25 AM
legitimately just ported a function from godot's source code into gdscript because i was too lazy to make a function that synchronized an input vector.
November 8, 2025 at 10:34 PM
i have now learned that making a server authoritative multiplayer system in #godot is kind of difficult 😭

i gave up with frame independent ticking and now its tied to physics process with 3 tick stages!

at least after using netfox i know how i want this to work, hopefully it isn't super intrusive
November 8, 2025 at 10:04 PM
just spent like an hour trying to make signals synchronize over the network just to realized what i wanted to do made no sense whatsoever
November 8, 2025 at 8:20 PM
anyone say bad practice game development?

making a custom multiplayer system for my #godot game
November 8, 2025 at 7:06 PM
every programmer has gone through the phase where half their function names are just what_the_fucking_fuck()
November 8, 2025 at 6:01 PM
someone explain to me how this is 3.1k verts
November 8, 2025 at 1:27 AM
update: it has hands now
November 7, 2025 at 10:47 PM
been making a new player model to fit more in line with real world designs, progress is a bit lacking right now but it seems to be getting somewhere :)

#blender #b3d
November 7, 2025 at 9:14 PM
Reposted by CSLR
how my brain sees me
November 7, 2025 at 7:38 PM
It's funny how Amazon's gift feature works, of course I want to buy a 30 pound box of only oreo cookies for a friend!
November 7, 2025 at 8:29 AM
Apparently bluesky loads the buttons for link embeds for they do the render for said embeds, I opened the app and tapped on the middle of the screen and it took me to a twitch stream before the app even loaded
November 7, 2025 at 7:55 AM
May I interest anyone that Is following me in recording voice lines while completely unpaid
November 7, 2025 at 7:12 AM
My to-do list was actually looking quite good today (empty!) despite not working on it for almost 3 days!

knocked out the final gameplay items and tacked on a few more bugs to work out, I need to do some changes to the networking which is gonna take awhile but I think we're close!
November 7, 2025 at 7:07 AM
Not to name names but I talked to several people that have used netfox and I was told that I was doing it wrong despite following their documentation on how to do it
been thinking about ditching netfox because its caused more issues than its solved- anyone know of a good alternative for server-authoritative + lag compensation for #godot that isn't just a custom implementation?

not against doing a custom implementation its just gonna be very time consuming
November 7, 2025 at 7:00 AM