CSLR
venitstudios.bsky.social
CSLR
@venitstudios.bsky.social
Game development gone wrong

https://venitstudios.itch.io/
just to prove im not going insane
November 14, 2025 at 1:44 AM
im just now realizing the longbow is a modification to the R-x01 series.

im not a true titanfall fan afterall 😭
November 12, 2025 at 9:51 PM
did valve really look at the duke and decide to blend it in with steam deck hardware?

on the bright side the new steam controller looks more like a controller than this fucking thing
November 12, 2025 at 7:00 PM
frankly i dont think theres any fighter aircraft more beautiful than this
November 11, 2025 at 8:35 PM
got the new player model colored in and in-engine
November 11, 2025 at 6:10 AM
evidence
November 11, 2025 at 4:54 AM
this model needs optimization, neck looks cool but this alone is 4k verts
November 11, 2025 at 4:21 AM
its missing feet and i still need to do its head but came up with a new player model for deadzone

#godot #indiedev #solodev #blender #b3d
November 11, 2025 at 4:20 AM
doing something right lol
November 10, 2025 at 4:42 AM
just found a funny thing with the player movement where if you jump as soon as you land on a slope you jump a lot higher, i know exactly why this happens too but i found it funny 😂
November 10, 2025 at 1:08 AM
heres another one with the server reconciliation markers (red is server blue is client)

also huge thanks to @jitspoe.bsky.social for tolerating my incompetence + stupidity and helping me out with the concept of this!
November 9, 2025 at 10:56 PM
thats one todo item off of the list 😎

implemented the new multiplayer system into deadzone and it feels so much nicer than it did using netfox HOWEVER wallrunning is a little glitchy but that seems to just be the camera doing that right now

#godot #godotengine #indiedev #solodev
November 9, 2025 at 10:52 PM
i have put in as much effort as i can into making inputs simple to use because god damn netfox was annoying to set up inputs for
November 9, 2025 at 1:27 AM
legitimately just ported a function from godot's source code into gdscript because i was too lazy to make a function that synchronized an input vector.
November 8, 2025 at 10:34 PM
anyone say bad practice game development?

making a custom multiplayer system for my #godot game
November 8, 2025 at 7:06 PM
someone explain to me how this is 3.1k verts
November 8, 2025 at 1:27 AM
update: it has hands now
November 7, 2025 at 10:47 PM
been making a new player model to fit more in line with real world designs, progress is a bit lacking right now but it seems to be getting somewhere :)

#blender #b3d
November 7, 2025 at 9:14 PM
for those stupid enough to actually take this offer here's the list of voice lines I'll need 😉

preferably all separate files, if you feel like denoising then you can but I will process them myself

Send them to venitstudios@gmail.com

You will probably be credited 👍
November 7, 2025 at 7:16 AM
its subtle but comparing the 4.6 classic theme to 4.5 makes it quite obvious, everything here in 4.6 is set to default other than the theme which is classic
November 5, 2025 at 6:22 PM
So you're telling me in one pill I get sex AND testosterone?

I am not the target audience for this at all lmao
November 5, 2025 at 7:25 AM
w h o I s t h e o t h e r
November 5, 2025 at 7:04 AM
i need to reconsider who im friends with on discord
November 5, 2025 at 2:06 AM
was playing apex earlier and picked up 3 RE-45s in a row one after another after i was told by a friend that they spawn a lot less now
November 4, 2025 at 11:45 PM
canada u guys good over there? i'm scared about the brilliance of your criminals
November 4, 2025 at 6:07 PM