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vabold.bsky.social
vabold
@vabold.bsky.social
BREAKING: World's first unironic and non-deluded sentence with "MSVC" and "correctly" in it.
It's not that strange, MSVC correctly parses that in order to have an exponent for a hex float literal, you need "p" and not "e", so what's there must be an integer, not a float, and treats the rest accordingly.
March 19, 2025 at 12:24 AM
Reposted by vabold
We are attempting to use Kinoko to simulate every single rMC3 ghost on the CTGP database! Come watch live at www.twitch.tv/tasmalleo
tasMalleo - Twitch
Hi there! I am a Tool-Assisted Speedrunner from Pennsylvania who focuses primarily on the Paper Mario series. I enjoy showcasing the weird behind-the-scenes work that goes into developing TASes.
www.twitch.tv
February 16, 2025 at 9:49 PM
Nine months ago, kierio04 created an SNES Mario Circuit 3 TAS to help test basic driving mechanics, yet it critically also included basic pipe/oil patch collision for testing objects. Today, that test ghost finally fully synchronized.

github.com/vabold/Kinok...
February 14, 2025 at 11:19 PM
After a year of hard work from the Kinoko team, we finally hit our first major milestone - synchronizing every Luigi Circuit ghost in the CTGP ghost database.

github.com/vabold/Kinok...
Release 0.1 · vabold/Kinoko
Fully synchronizes Luigi Circuit.
github.com
January 1, 2025 at 12:10 AM
December 31, 2024 at 11:52 AM
The final boss of Luigi Circuit on Kinoko.
December 30, 2024 at 6:48 AM
Reposted by vabold
We've made a lot of progress with our MKWii physics engine re-implementation. By the end of the night, we're hoping to get every single Luigi Circuit ghost on the CTGP leaderboards to sync. So far we've synced ~87000 out of 95000 ghosts. Tune in now at twitch.tv/tasmalleo
tasMalleo - Twitch
Attempting to simulate every Luigi Circuit ghost in the CTGP time trial database
twitch.tv
December 29, 2024 at 12:47 AM
Kinoko hit 50 stars!
December 15, 2024 at 10:37 AM
College semester is done.
December 10, 2024 at 6:00 AM
Apple, what are you doing?
November 25, 2024 at 2:51 AM
November 22, 2024 at 7:18 AM
GJK collision implementation is finally done, for the most part. Now, I'll be focusing on integration, before tackling the reaction applied to the kart.
November 6, 2024 at 5:24 PM
There is a tenth circle of hell and it is called a college-level English class.
October 20, 2024 at 1:35 AM
Neat trick - RaceConfig's instance is never destroyed, so we don't have to concern ourselves with offsetting from thisptr on memory free. This lets us update thisptr so the ghost buffers are 32-byte aligned, so we can call the Wii SDK function to read from the NAND directly into the ghost buffer.
October 17, 2024 at 9:12 PM