trentdent.bsky.social
@trentdent.bsky.social
Baking done. Texture time.
#b3d #hardsurface #3d
June 28, 2025 at 3:36 AM
HK G11 low poly almost done. Went pretty damn high on this one because I want to get some good macro shots and not have to worry about faceting. Vacation over, back to work!
#3d #b3d #hardsurface
June 5, 2025 at 2:00 PM
Reposted
Something I continue to experiment with in my projects is the Plasticity to game engine pipeline. I really love Plasticity for fast hard surface modeling.
May 20, 2025 at 6:39 PM
Reposted
I mentioned before that I've been using the bevel shader in production models with Toolbag 5, but I've also been experimenting today with bevels in the G-Ready blender addon (shown below).

Really pushing the values and having it still hold up is *amazing*. I will likely use both, but I'm smitten.
May 9, 2025 at 7:50 PM
Reposted
More from the cyberpunk environment and a couple of props for the scenes #concept #conceptart #conceptartist #scifi #b3d #blender #gamedev
May 8, 2025 at 11:04 AM
This shape is was diabolical..
#subdiv #blender
May 4, 2025 at 11:12 PM
Updates from todays progress:
HK G11 #3d #blender
May 4, 2025 at 1:43 AM
Reviving an abandoned project. Gonna take this all the way if it kills me, lol. HK G11
#3d #blender #hardsurface
May 3, 2025 at 6:21 PM