Tom Jaine
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tomjaine.bsky.social
Tom Jaine
@tomjaine.bsky.social
supervising sound editor, musician, vaporwaver, MPSE, BAFTA #starwarsjedisurvivor #spiderman2 #dragonagetheveilguard
@sweetjustice
#gameaudio
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Vroom vroom. Sonic go fast. Subaru go fast. I worked on the sound/music edit and mix on this rally cool piece. I’ll drop some things I learnt on this in the reply
Hugely rare opportunity! Looking for the most absorbent, passionate, self starter type person!
We’re looking for a Junior Sound Editor to join our Linear Cinematics and Marketing team. This is a unique early-career role built around growth, mentorship, and hands-on training, purely creative.
August 20, 2025 at 2:56 PM
Vroom vroom. Sonic go fast. Subaru go fast. I worked on the sound/music edit and mix on this rally cool piece. I’ll drop some things I learnt on this in the reply
May 22, 2025 at 8:15 AM
Reposted by Tom Jaine
@sega.jp and @redbull.com launch Sonics year of Racing Around the World! Thanks to Nate, Dan, Red Bull and SEGA for having us work on this fun whacky piece. Alongside sound design and mix, it features a chefs kiss music edit by @tomjaine.bsky.social 60 sec preview on bsky to watch the whole (cont.)
May 21, 2025 at 6:02 PM
Reposted by Tom Jaine
Prepare your ears; coming soon.

#ProjectH2 (www.kawasaki.com/project-h2/)
May 2, 2025 at 5:20 PM
Reposted by Tom Jaine
Bluesky
ner.bsky.social
March 19, 2025 at 4:59 PM
Reposted by Tom Jaine
Not a fan of drawing volumes? Check this out
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more.
Watch now: swjs.audio/3Dyvuu2
#gameaudio #UE5 #sounddesign
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
youtu.be
March 12, 2025 at 3:58 PM
Reposted by Tom Jaine
This week, we're looking closer at our ambience system for scattering spot sounds around the listener! https://youtu.be/3vffHDpNhN0 #gameaudio
SweejTech 005: Ambience Scatter Spots
A closer look at Scatter SpotsSweejTech Ambience: A comprehensive ambient audio system for UE5 that makes it effortless to create living, dynamic game worlds...
youtu.be
February 21, 2025 at 11:20 AM
Soundtrack to the substance is fire!

youtu.be/tKxKuYsx2R0
The Substance (Original Motion Picture Score)
YouTube video by Raffertie - Topic
youtu.be
November 24, 2024 at 9:49 AM
So humbled to have been able to mix and sound design many of the large set piece cinematics! Thanks to all the excellent fellow talent at SJ! BioWare audio are super talented, thanks for having us! #gameaudio
Congratulations to our friends at BioWare for the release of Dragon Age The Veilguard! We had a wonderful time working with the awesomely talented audio team, starting off by creating bespoke audio palettes of sound design source for them to use in for the various characters and races. (Cont.)
November 15, 2024 at 9:12 PM
Does anyone not use pro-q3 and if so why?
#gameaudio #audiopost
November 4, 2024 at 10:07 PM
Astrobot is nearly an amazing game. If it wasn’t for all of the controversy about the politically charged story. What if an alien creature stole your ps5 and its components. How would you feel? Who would you feel swayed to vote for now?
October 23, 2024 at 11:59 AM
New platform, new me, no more memes #gameaudio
October 21, 2024 at 11:17 AM
Reposted by Tom Jaine
Hello Bluesky!
First post so might as well introduce myself here. I'm an LA based 3D Environment Artist for games! I've been really working to grow as an artist recently and excited to be sharing that journey here too! 😎✨🎮
September 18, 2023 at 7:48 AM
Hiya
July 26, 2023 at 4:47 PM