Él/He/Him
ES/ENG
My medium, where I write about games and science:
medium.com/@tomatopia
In @intothespine.bsky.social
intothespine.com/2025/11/22/t...
And @superjumpmagazine.com
www.superjumpmagazine.com/climbing-gam...
A "short hike”-alike 3d adventure set in a far future Ireland populated only by radioactive talking cats.
Players explore a late 19th c inspired landscape full of strange characters and stories...
A "short hike”-alike 3d adventure set in a far future Ireland populated only by radioactive talking cats.
Players explore a late 19th c inspired landscape full of strange characters and stories...
1. 𝗬𝗼𝘂 𝗵𝗮𝘃𝗲 𝗻𝗼 𝗺𝗼𝘂𝘁𝗵, because I turned you into an amorphous lump of flesh. You’re not just immobile—you’re immortal, and you feel only anguish.
2. 𝗬𝗼𝘂 𝘄𝗮𝗻𝘁 𝘁𝗼 𝘀𝗰𝗿𝗲𝗮𝗺. That makes total sense—it’s a natural human impulse, and you’ve been through a lot.
1. 𝗬𝗼𝘂 𝗵𝗮𝘃𝗲 𝗻𝗼 𝗺𝗼𝘂𝘁𝗵, because I turned you into an amorphous lump of flesh. You’re not just immobile—you’re immortal, and you feel only anguish.
2. 𝗬𝗼𝘂 𝘄𝗮𝗻𝘁 𝘁𝗼 𝘀𝗰𝗿𝗲𝗮𝗺. That makes total sense—it’s a natural human impulse, and you’ve been through a lot.
we used to pray for times like these
we used to pray for times like these
youtu.be/9HNNugGXKQ0?... (timestamped)
youtu.be/9HNNugGXKQ0?... (timestamped)
The gold standard to what a personal essay should be.
The gold standard to what a personal essay should be.
Inside you’ll find nearly 60 pages of additional content, including hand-drawn early concepts by @theouterzone.bsky.social and behind-the-scenes insights into how the world of Death Howl came to life 🦌
Inside you’ll find nearly 60 pages of additional content, including hand-drawn early concepts by @theouterzone.bsky.social and behind-the-scenes insights into how the world of Death Howl came to life 🦌
Thanks Kaile and everyone else that wrote something cool this year
Thanks Kaile and everyone else that wrote something cool this year
Thanks @diegoarguello.bsky.social for keeping up such an important project for games criticism!
Thanks @diegoarguello.bsky.social for keeping up such an important project for games criticism!
My medium, where I write about games and science:
medium.com/@tomatopia
In @intothespine.bsky.social
intothespine.com/2025/11/22/t...
And @superjumpmagazine.com
www.superjumpmagazine.com/climbing-gam...
My medium, where I write about games and science:
medium.com/@tomatopia
In @intothespine.bsky.social
intothespine.com/2025/11/22/t...
And @superjumpmagazine.com
www.superjumpmagazine.com/climbing-gam...
Writing this piece, I discovered that I really enjoy talking to developers directly, and I hope to do more interviews in the future!
www.superjumpmagazine.com/climbing-gam...
Writing this piece, I discovered that I really enjoy talking to developers directly, and I hope to do more interviews in the future!
www.superjumpmagazine.com/climbing-gam...
I had a lot of fun just focusing on writing the game because in my team there were some awesome artists.
tomatobros.itch.io/once-upon-a-...
I had a lot of fun just focusing on writing the game because in my team there were some awesome artists.
tomatobros.itch.io/once-upon-a-...
I sat down prior to release to chat about the struggles of working while injured, what my daily routine consisted of during game development, and more!
I really like how the incredibly heavy plot of this game is contrasted with its presentation, no more clearly illustrated than by this picture of Cute Little Pixel Guys about to hang.
#crt #retrogaming #suikoden
I really like how the incredibly heavy plot of this game is contrasted with its presentation, no more clearly illustrated than by this picture of Cute Little Pixel Guys about to hang.
#crt #retrogaming #suikoden