themarkedvapor.bsky.social
@themarkedvapor.bsky.social
doing stuff in blender and godot
adding some postprocessing in #godotengine some grain vignette and flairs already make it feel more grounded
May 11, 2025 at 6:27 AM
your #blender3d import looks no good in #godotengine?
the import workflow has incosistencies in rendering & lighting. in this thread i will search the differences in PBR & shading and point to some potential pitfalls.
May 1, 2025 at 9:35 PM
flipping the flipups @godotengine.org
April 27, 2025 at 10:46 AM
Reposted
On the value of having “Pillars” for your creative project.
(These were my pillars for Parking Garage Rally Circuit)
March 10, 2025 at 2:21 PM
8-segment ui is the vibe @godotengine.org
March 8, 2025 at 12:08 PM
Reposted
reflection probe any% world record
March 2, 2025 at 12:44 AM
retrowaving in @godotengine.org
March 1, 2025 at 8:08 PM
retrowave sunset vibe in @godotengine.org
February 23, 2025 at 3:07 PM
trying out how HDR 3D scans can work in blender. it is tricky to match the contrast level of environment and asset. @blender.org
February 22, 2025 at 9:45 AM
this is how blender tells you your shaders are too crazy
February 18, 2025 at 9:36 AM