3DXR Developer of applied media
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thefirstfloor.bsky.social
3DXR Developer of applied media
@thefirstfloor.bsky.social
Using 3D in various forms to produce informative, interactive, instructural and or, applied media.
Reposted by 3DXR Developer of applied media
EDIA XR toolbox for research has been released.

We want to provide support for onboarding users and contributors and have planned a `meet the devs` session on the 21th of November 2025 from 16.00 - 18.00.

This will be hosted on zoom, contact us via bluesky or email for the link.

See you there?
November 19, 2025 at 11:34 AM
So I've been working on this for quite a while with @flxklotz.bsky.social to make a modular Unity XR experiment system. It's time to release it into the world.
Deadlines are there to be made.
EDIA XR Toolbox for research is now publicly available online.
Check out edia-toolbox.github.io for more details.

Minor updates are to be expected in coming weeks.
We are excited and planning an online zoom session for interested parties soon.
EDIA
edia-toolbox.github.io
November 7, 2025 at 4:19 PM
Reposted by 3DXR Developer of applied media
Preparing for launch 🚀

👉 See edia-toolbox.github.io for details.
EDIA
edia-toolbox.github.io
November 4, 2025 at 1:16 PM
Reposted by 3DXR Developer of applied media
September 23, 2025 at 10:20 AM
Reposted by 3DXR Developer of applied media
SneakPeak: Experimenting & Developing additional Edia Eye features.
May 30, 2025 at 12:13 PM
Would there be a way to detect raycasting #collision on gaussian #splats in #Unity? 🤔
May 22, 2025 at 11:53 AM
FInally found some time to update my portfolio with the Huisman SimuLift project, an interactive tradeshow game.

#tradeshow #interactive #unity #gamification

Have a look at: www.behance.net/gallery/2263...
Huisman SimuLift - Jeroen de Mooij
www.behance.net
May 21, 2025 at 11:52 AM
Thnx to @flxklotz.bsky.social for presenting our Edia toolbox.
📢 Huge thanks to everyone who visited our EDIA poster at #VSS2025
We had a packed 4.5 hours of great discussions on XR research tools & eye tracking.

✨ Stay tuned, open-source release coming soon!
🔗 edia-toolbox.github.io

#XR #Research #Academic #OpenSource
May 20, 2025 at 5:30 PM
Reposted by 3DXR Developer of applied media
🚀 Presenting EDIA, our flexible XR toolbox for research, at #VSS2025!

Built in Unity + tested in real labs.
👁️ Bonus: we assess accuracy, precision & latency of eye tracking in 5 VR headsets using EDIA.

📍Poster 311 – Tue, 8:30–12:30, Banyan Breezeway.

#XR #OpenSource #Unity3D
May 20, 2025 at 9:11 AM
Reposted by 3DXR Developer of applied media
🚀 Preprint out! doi.org/10.31234/osf...
We developed, empirically evaluated and openly share **AffectTracker**, a new tool to collect continuous ratings of two-dimensional (valence and arousal) affective experience **during** dynamic emotional stimulation (e.g., 360° videos) in immersive VR! 🥽🧠🟦
December 16, 2024 at 1:08 PM
Reposted by 3DXR Developer of applied media
📣 Come join us for the #MindBrainBody Symposium 2025!

📆 March 10-12, 2025
📍 Berlin & online
🔎 mindbrainbody.de

Keynotes:
- Ivan de Araujo
- Nadine Gogolla
- Maria Ribeiro @ribeironeuro.bsky.social
- Markus Ullsperger
- Tor Wager
- Veronica Witte @veronicawitte.bsky.social

#interoception
November 25, 2024 at 7:32 PM
Hello world!
November 27, 2024 at 8:48 AM