github.com/tgfrerer/isl...
#slang #shading #rendering #gpu #vulkan
poniesandlight.co.uk/reflect/gamma/
poniesandlight.co.uk/reflect/gamma/
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
This release focuses on improvements in clusterization and simplification as well as stabilization. Here's a release announcement with more details on past, present and future; please RT!
meshoptimizer.org/v1
It works with Island's rendergraph, and is backwards-compatible. Let's see for how long 🤞
I've added special README #Vulkan 1.3 on RPi5: github.com/tgfrerer/isl...
I've added special README #Vulkan 1.3 on RPi5: github.com/tgfrerer/isl...
momentsingraphics.de/SpectralRend...
momentsingraphics.de/SpectralRend...
github.com/tgfrerer/isl...
#slang #shading #rendering #gpu #vulkan
github.com/tgfrerer/isl...
#slang #shading #rendering #gpu #vulkan
Thanks for covering this @geoffreybunting.bsky.social! Lots of fun memories.
Thanks for covering this @geoffreybunting.bsky.social! Lots of fun memories.
Oh, and all slang shaders can be hot-reloaded, just like spirv,hlsl, and glsl shaders can be already.
Oh, and all slang shaders can be hot-reloaded, just like spirv,hlsl, and glsl shaders can be already.