~30 year career in computers.
Been on bleeding edge software for 4 industries.
Done everything from QA to PM to dev to leadership.
Most dev job interviews will stump me to this day.
Broken system, not looking forward to finding a job soonish.
Hey, #GameDev #Graphics #3d #VFX mutuals, just saw this review of the new Ryoichi Ando Paper for softbody/cloth sim technique. It sounds like its still time intensive, but the result with the new technique used here makes mesh clipping almost completely non-existent.
Hey, #GameDev #Graphics #3d #VFX mutuals, just saw this review of the new Ryoichi Ando Paper for softbody/cloth sim technique. It sounds like its still time intensive, but the result with the new technique used here makes mesh clipping almost completely non-existent.
I know a guy, but he lives in London at Whitehaven and he's Belgian.
I know a guy, but he lives in London at Whitehaven and he's Belgian.
Models that are used in this are from @zayjax.bsky.social
Models that are used in this are from @zayjax.bsky.social
Granted I remember it being like a giant jumbotron screen you could see from across the store, all stacked TVs linked up to make it, but I may be misremembering that.
Granted I remember it being like a giant jumbotron screen you could see from across the store, all stacked TVs linked up to make it, but I may be misremembering that.
Also got some wax figure people for fun because getting face references elsewhere except diy is expensive.
#gamedev #photoscouting #texture #texturedesign #3dartist
Also got some wax figure people for fun because getting face references elsewhere except diy is expensive.
#gamedev #photoscouting #texture #texturedesign #3dartist