Snorflork
snorflork.bsky.social
Snorflork
@snorflork.bsky.social
VR & Voxel obsessed game programmer, currently working at @resolutiongames.bsky.social by day, and making my own VR voxel engine/game by night.
Progressing on the menu nicely, actually starting to feel like a real game!

Still things to do: Hiding the level loading seen briefly, giving the character some clothes, etc.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
October 23, 2025 at 5:09 AM
Getting close to the end, as such working on smaller bits and less to post, but here is my WIP main menu. Apologies for the messy hotel room, I'm at Snap Lensfest / Lensathon! :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
October 17, 2025 at 1:53 AM
Got held up by a bug in the animation system, but now I've started implementing the model & animations into the game. Still need to do some syncing tweaks, but getting there!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
October 2, 2025 at 4:15 AM
Got sidetracked with some programming past few days, but got round to finishing off the attack animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
September 24, 2025 at 5:02 AM
This one is still WIP - His main attack, picking up a giant boulder and lobbing it at you. So far just done the main key frames, need to add feelings of weight later.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
September 17, 2025 at 5:51 AM
Here's a death animation!

I really struggle with perfectionism, trying hard to embrace the idea of "Perfect is the enemy of done".

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
September 10, 2025 at 5:35 AM
September 8, 2025 at 4:27 PM
Back from holiday and jumping right back into some animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
September 4, 2025 at 4:24 AM
Came out somewhat derpy, but I'm sure it'll be fine with some animation! :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
August 22, 2025 at 4:55 AM
Back from holiday, made more animations! Just need to make his shield now and add sound effects and I'm done with him!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
August 7, 2025 at 4:44 AM
July 25, 2025 at 6:52 AM
Almost done with the walk, just need to do some upper body work.. or maybe I'll leave it like this? Not sure yet.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art #animation
July 24, 2025 at 9:10 PM
Quite pleased with how it's looking posed! Shield sold separately.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
July 23, 2025 at 3:11 PM
Well, I think this is good enough for now, maybe I'll do another pass later. For now though, time to start on animation!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #indiegame #voxelArt #voxels #art
July 22, 2025 at 7:46 AM
Just my imagination, or the legs look a bit too short? 🤔

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 21, 2025 at 5:02 AM
July 18, 2025 at 5:42 AM
Created a demo video for my next project's hand-free locomotion technique!

Move in VR - no need to use hands, free them to cast spells, pick items up, emote, etc. Decouples look / move direction

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt

youtu.be/XFSsGCsES9s
youtu.be
July 17, 2025 at 5:58 AM
Started working on the next enemy. Will be in a full suit of armor with a spear and shield.

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 17, 2025 at 4:33 AM
Slimes don't do well with ice!

Added a 'frozen' frame, and related sound effects. Also sound effects for jumping/landing.

Want to add a frozen shatter particle effect, but will come back to that later :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 14, 2025 at 1:09 PM
Still need to do an extra transition frame and a few other bits and bobs, but looking good!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 10, 2025 at 4:49 PM
The slime is only vulnerable when its jumping forward, as soon as it lands it becomes a puddle without a hit box. Just finished that frame, and just need one more transition frame to the jumping animation :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 9, 2025 at 5:36 AM
July 8, 2025 at 3:39 PM
Someone's looking sufficiently angry! Not finished yet, but a good test of the more sprite-like style of animating! :)

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 4, 2025 at 5:32 AM
Started on the next enemy, a classic! This one will be a bit of a pain to animate, as I'll have to animate it by modelling individual voxel model frames, but oh well!

#openXR #vr #virtualreality #handtracking #gamedev #indiedev #xr #vrDev #voxelArt
July 3, 2025 at 6:12 AM
Roughing out some proportions.. Still needs hands
June 25, 2025 at 6:08 AM