++🪽
banner
snkygames.bsky.social
++🪽
@snkygames.bsky.social
http://snkygames.com • snes, starfox, half-life, psx • ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ ⠀ http://buymeacoffee.com/snkygames
Reposted by ++🪽
Today's #BirdofTheDay #DucksOutOfWater
#birds

Mr. Tufted Duck - a duck not so often out of the water
November 13, 2025 at 11:05 AM
Reposted by ++🪽
#BirdOfTheDay theme today is #paddling ,birds standing or walking in shallow water
#birds

This is an adult female Little Bittern, a greatly camouflaged bird
November 12, 2025 at 12:58 PM
Reposted by ++🪽
#picotron demo showing how to handle overlapping shadows using stencil bits (vs. without, causing additive blending).

> load bbs://shadows_demo.p64

Extra notes: www.lexaloffle.com/dl/docs/pico...
November 4, 2025 at 11:24 AM
made a little website update

i always wanted to play with album art based on what i'm listening to, here my website is pulling the generated photo collage from musicbrainz

and it should automatically update each week with new art ^^
November 10, 2025 at 5:17 PM
this took all day to get right

a little cursor tilt (X/Y) based on cube contact

regardless of camera rotation, the tricky bit

#gamedev #indiedev #screenshotsaturday
August 9, 2025 at 9:52 PM
one second 😉😍 #speeddemon
August 8, 2025 at 1:02 PM
added some nyan cat flair

to keep you happy while you get depressed

#gamedev #indiedev #rubikscube
August 5, 2025 at 6:04 PM
learning babyshark and gigachad theme on the bells in cs2 de_inferno for some early round cheer
August 2, 2025 at 8:01 PM
i nailed render interpolation* 😍

i locked this app to 20fps (as a test)

if you can run 240hz this will artificially create 220 in-between frames for a smoother render - i'm pressing a button to turn it off and on, can you see the difference?

*crazy behaviour at high speeds 🫡

#gamedev #indiedev
July 31, 2025 at 9:53 PM
i always wanted to try 'Render interpolation'

moving an object from 0x to 20x:
0x 10x 20x (2 updates in 2 frame(s), 2 render(s)) ✅
0x ??? 20x (2 updates in 1 frame(s), 1 render(s)) ❌

there's a way to inject an in-between render
& i might be getting closer to pulling this off 😍

#gamedev #indiedev
July 29, 2025 at 8:52 PM
these aren’t just mousepads, they’re emotional support mats
June 14, 2025 at 5:35 PM
nice views from budapest 🌞
May 11, 2025 at 2:58 PM
big stretch
April 11, 2025 at 11:29 AM
i've been playing with colour palettes

left is the new, which do you prefer?

(bonus: can you guess the palette)

#gamedev #rubikscube #indiedev #screenshotsaturday
April 1, 2025 at 10:21 PM
thoughts on menu pull out tab?

an arrow maybe to indicate it can be shown / hidden?

two minor bugs left for the rubikscube v2 🥹

#gamedev #rubikscube #indiedev #screenshotsaturday
March 27, 2025 at 9:20 PM
what do you think of the cursor behaviour?

it can mimic the rubikscube transform allowing it to face the same direction, i can take it a step further and print a sprite of the cursor on initial grab spot, so it's linked to the cube and not the mouse position

#gamedev #indiedev #screenshotsaturday
March 22, 2025 at 7:34 PM
have to use the word 'ridonkulous'

..running multiple projects, one project always won priority of the touch; i've solved this, multiple projects can run and intersect with each other, and touch will decide accurately

#gamedev #rubikscube #indiedev #screenshotsaturday
March 22, 2025 at 3:50 PM
hey cutiepies

i added some buttons
a lot more buttons to make
anti-clockwise and 180° alt. option > 90°

different rubikscube notations

#gamedev #rubikscube #indiedev #screenshotsaturday
March 15, 2025 at 11:04 AM
better look at how i've chosen to do the win state

i made the camera take renders of the rubikscube from three different angles, checking the colours in 9(x3) areas

#gamedev #rubikscube #indiedev #screenshotsaturday
February 4, 2025 at 8:08 PM
only outside faces painted

took a minute, one face at a time elimination and to disable input for the black in case the click happened in the gap between the rubiks cubes

#gamedev #rubikscube #indiedev #screenshotsaturday
February 4, 2025 at 12:06 AM
do you prefer the inner painted or cleared out?

#gamedev #rubikscube #indiedev #screenshotsaturday
February 3, 2025 at 3:26 PM
why are scroll wheels problematic with scroll direction based on speed, how often their used, dust, etc. ?
January 27, 2025 at 2:39 PM
Starfox update 🐸🐰🦅🦊, automated hitbox geometry via model data for pixel-perfect collisions. Bye AABBs, hello rolling moais.

#starfox #gamedev #lowpoly #indiedev #ローポリ
January 27, 2025 at 2:00 PM
smooth tweens for shuffle, previously the rubikscube would break at a different fps to 60, hid a couple of the turns so the user cannot see all moves made, and i worked out how to get low resolution without edge blur

CSS: 'image-rendering: pixelated' 😍

#gamedev #indiedev #screenshotsaturday
January 27, 2025 at 1:47 PM
testing this idea of a win state, where the in-game camera flattens the view, takes an internal print of what it saw, displays it and then the next bit is to check nine pixels in nine areas of the bitmap for colour match

giving my engine eyes to determine the win
January 7, 2025 at 7:52 PM