#birds
This is an adult female Little Bittern, a greatly camouflaged bird
#birds
This is an adult female Little Bittern, a greatly camouflaged bird
> load bbs://shadows_demo.p64
Extra notes: www.lexaloffle.com/dl/docs/pico...
> load bbs://shadows_demo.p64
Extra notes: www.lexaloffle.com/dl/docs/pico...
i always wanted to play with album art based on what i'm listening to, here my website is pulling the generated photo collage from musicbrainz
and it should automatically update each week with new art ^^
i always wanted to play with album art based on what i'm listening to, here my website is pulling the generated photo collage from musicbrainz
and it should automatically update each week with new art ^^
a little cursor tilt (X/Y) based on cube contact
regardless of camera rotation, the tricky bit
#gamedev #indiedev #screenshotsaturday
a little cursor tilt (X/Y) based on cube contact
regardless of camera rotation, the tricky bit
#gamedev #indiedev #screenshotsaturday
i locked this app to 20fps (as a test)
if you can run 240hz this will artificially create 220 in-between frames for a smoother render - i'm pressing a button to turn it off and on, can you see the difference?
*crazy behaviour at high speeds 🫡
#gamedev #indiedev
moving an object from 0x to 20x:
0x 10x 20x (2 updates in 2 frame(s), 2 render(s)) ✅
0x ??? 20x (2 updates in 1 frame(s), 1 render(s)) ❌
there's a way to inject an in-between render
& i might be getting closer to pulling this off 😍
#gamedev #indiedev
left is the new, which do you prefer?
(bonus: can you guess the palette)
#gamedev #rubikscube #indiedev #screenshotsaturday
left is the new, which do you prefer?
(bonus: can you guess the palette)
#gamedev #rubikscube #indiedev #screenshotsaturday
an arrow maybe to indicate it can be shown / hidden?
two minor bugs left for the rubikscube v2 🥹
#gamedev #rubikscube #indiedev #screenshotsaturday
an arrow maybe to indicate it can be shown / hidden?
two minor bugs left for the rubikscube v2 🥹
#gamedev #rubikscube #indiedev #screenshotsaturday
it can mimic the rubikscube transform allowing it to face the same direction, i can take it a step further and print a sprite of the cursor on initial grab spot, so it's linked to the cube and not the mouse position
#gamedev #indiedev #screenshotsaturday
it can mimic the rubikscube transform allowing it to face the same direction, i can take it a step further and print a sprite of the cursor on initial grab spot, so it's linked to the cube and not the mouse position
#gamedev #indiedev #screenshotsaturday
..running multiple projects, one project always won priority of the touch; i've solved this, multiple projects can run and intersect with each other, and touch will decide accurately
#gamedev #rubikscube #indiedev #screenshotsaturday
..running multiple projects, one project always won priority of the touch; i've solved this, multiple projects can run and intersect with each other, and touch will decide accurately
#gamedev #rubikscube #indiedev #screenshotsaturday
i added some buttons
a lot more buttons to make
anti-clockwise and 180° alt. option > 90°
different rubikscube notations
#gamedev #rubikscube #indiedev #screenshotsaturday
i added some buttons
a lot more buttons to make
anti-clockwise and 180° alt. option > 90°
different rubikscube notations
#gamedev #rubikscube #indiedev #screenshotsaturday
i made the camera take renders of the rubikscube from three different angles, checking the colours in 9(x3) areas
#gamedev #rubikscube #indiedev #screenshotsaturday
i made the camera take renders of the rubikscube from three different angles, checking the colours in 9(x3) areas
#gamedev #rubikscube #indiedev #screenshotsaturday
took a minute, one face at a time elimination and to disable input for the black in case the click happened in the gap between the rubiks cubes
#gamedev #rubikscube #indiedev #screenshotsaturday
took a minute, one face at a time elimination and to disable input for the black in case the click happened in the gap between the rubiks cubes
#gamedev #rubikscube #indiedev #screenshotsaturday
CSS: 'image-rendering: pixelated' 😍
#gamedev #indiedev #screenshotsaturday
CSS: 'image-rendering: pixelated' 😍
#gamedev #indiedev #screenshotsaturday
giving my engine eyes to determine the win
giving my engine eyes to determine the win