Next phase will be placing 3 points to construct a coordinate system which can then be aligned to the world and other models.
Next phase will be placing 3 points to construct a coordinate system which can then be aligned to the world and other models.
It was one of the first feature requests we got.
The first version will likely be just a simple measure & rescale given 2 points, but eventually we'll flesh it out to include 3-point align (to world and also to other gaussians).
It was one of the first feature requests we got.
The first version will likely be just a simple measure & rescale given 2 points, but eventually we'll flesh it out to include 3-point align (to world and also to other gaussians).
This entire camera scene comes in at only 4MB compressed with our new SOG format. Even the ridges on the lens are 3d. Blows my mind.
superspl.at/view?id=2b07...
This entire camera scene comes in at only 4MB compressed with our new SOG format. Even the ridges on the lens are 3d. Blows my mind.
superspl.at/view?id=2b07...
superspl.at/view?id=60f5...
superspl.at/view?id=60f5...
The video shows 8x zoomed pixels, with no resolve during movement and around 16x sample resolve when the camera is stationary.
We'd have to add a good TAA over this to get reasonable results...
The video shows 8x zoomed pixels, with no resolve during movement and around 16x sample resolve when the camera is stationary.
We'd have to add a good TAA over this to get reasonable results...
We'll have much more stable rendering in @playcanvas real soon!
github.com/playcanvas/e...
We'll have much more stable rendering in @playcanvas real soon!
github.com/playcanvas/e...
superspl.at/view?id=d428...
superspl.at/view?id=d428...
Here's a scene from @studioduckbill.bsky.social
superspl.at/view?id=bf74...
Here's a scene from @studioduckbill.bsky.social
superspl.at/view?id=bf74...
Here's one I added to @studioduckbill.bsky.social 's scene:
Here's one I added to @studioduckbill.bsky.social 's scene:
🥽 WebXR VR mode in exported HTML Viewer
💡 Control export of spherical harmonics
TRY IT NOW playcanvas.com/supersplat/e...
🥽 WebXR VR mode in exported HTML Viewer
💡 Control export of spherical harmonics
TRY IT NOW playcanvas.com/supersplat/e...
Rendering with spherical harmonics disabled and then enabled, you can see SH contains the fresnel term only, not the reflections themselves. The reflections are still "placed geometrically" even though SH is available.
Rendering with spherical harmonics disabled and then enabled, you can see SH contains the fresnel term only, not the reflections themselves. The reflections are still "placed geometrically" even though SH is available.
This scene of 1.5GB (6 million splats) compresses to 198MB, including 3 bands of SH.
It loads nice n fast too! 🎉🔥✨
This scene of 1.5GB (6 million splats) compresses to 198MB, including 3 bands of SH.
It loads nice n fast too! 🎉🔥✨
#supersplat, so I added simple ambient, tint, brightness controls.
Behold, shoe disco!! 🕺🏼🪩
#supersplat, so I added simple ambient, tint, brightness controls.
Behold, shoe disco!! 🕺🏼🪩
I usually post about software I'm working on.
This video shows a new selection outline rendering mode I added to #supersplat (which is a FOS app for editing #GaussianSplatting scenes).
If you're interested take a look at playcanvas.com/supersplat/e...
I usually post about software I'm working on.
This video shows a new selection outline rendering mode I added to #supersplat (which is a FOS app for editing #GaussianSplatting scenes).
If you're interested take a look at playcanvas.com/supersplat/e...