Character art by @federicocalchera.bsky.social
Made using @construct.net and my new shader graph tool
Character art by @federicocalchera.bsky.social
Made using @construct.net and my new shader graph tool
The game was falsely removed weeks ago, just after launching, which has severely impacted the studio's survivability.
Please spread the word, and support it! ❤️
(No Players Online Steam page)
The game was falsely removed weeks ago, just after launching, which has severely impacted the studio's survivability.
Please spread the word, and support it! ❤️
(No Players Online Steam page)
Just because of one spiteful guy
noplayersonline.net/statement
Just because of one spiteful guy
noplayersonline.net/statement
noplayersonline.net/statement
Make your own tools entirely within the engine, write and read from project files as you see fit.
Go crazy.
github.com/skymen/edito...
Make your own tools entirely within the engine, write and read from project files as you see fit.
Go crazy.
github.com/skymen/edito...
It runs as a regular Contruct addon and injects itself directly inside of the UI.
This also works using a new window manager addon I made that lets other addons create editor windows within Construct
Links to both in replies
It runs as a regular Contruct addon and injects itself directly inside of the UI.
This also works using a new window manager addon I made that lets other addons create editor windows within Construct
Links to both in replies
- Matrices
- New toolbar with a find commands bar
- A manual
- Comments
- Texel fetch, texture dimensions
- Partial Auto Arrange
- A bunch more preview settings
- Preview console
- Localisation
- And much more
@construct.net
skymen.github.io/construct-sh...
- Matrices
- New toolbar with a find commands bar
- A manual
- Comments
- Texel fetch, texture dimensions
- Partial Auto Arrange
- A bunch more preview settings
- Preview console
- Localisation
- And much more
@construct.net
skymen.github.io/construct-sh...
(Did I mention that I made a new shader graph tool that I also used to make this btw, available for free and open source right now)
@construct.net
(Did I mention that I made a new shader graph tool that I also used to make this btw, available for free and open source right now)
@construct.net
I started making this on a whim and I'm kind of blown away by how insanely fast I was able to put this together.
Check this out @ashleygullen.bsky.social
I started making this on a whim and I'm kind of blown away by how insanely fast I was able to put this together.
Check this out @ashleygullen.bsky.social
This is still a proof of concept but it kinda works right now:
skymen.github.io/construct-sh...
This is still a proof of concept but it kinda works right now:
skymen.github.io/construct-sh...
Are you ready?
Check out the game below!
Are you ready?
Check out the game below!
I finally released the level editor I've been working on for ages :)
This is entirely made in @construct.net and completely integrated in the game.
This was a massive undertaking and I'm really proud of the result.
I finally released the level editor I've been working on for ages :)
This is entirely made in @construct.net and completely integrated in the game.
This was a massive undertaking and I'm really proud of the result.
www.construct.net/en/blogs/con...
www.construct.net/en/blogs/con...
Visit Naiad Valley next time you're around 👍
Visit Naiad Valley next time you're around 👍