adam pype
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adampype.bsky.social
adam pype
@adampype.bsky.social
i make 3d performative apparatus-environments (games)
working on NO PLAYERS ONLINE
wishlist: http://noplayersonline.net

prev SPOOKWARE, shovel knight dig, COLDLINE, mapfriend, hps1 CHAIN + CHAINGED, VHS 1986, DREAMDISC, ...
games-> papercookies.itch.io
Pinned
btw i am making a game called "no players online" rn
noplayersonline.net
Reposted by adam pype
I stepped way outside my comfort zone to play @adampype.bsky.social's No Players Online and I am VERY glad that I did. This game is atmospheric & scary & COOL. The visuals are fantastic and the gameplay is super varied and SO enjoyable.
Out soon, 6 November!
store.steampowered.com/app/2701800/...
No Players Online on Steam
you find an abandoned fps game on an old computer. you decide to play it.
store.steampowered.com
October 30, 2025 at 4:49 PM
adding the last couple sounds to the game!!
October 20, 2025 at 6:17 PM
online co-op game but you just use discord for the online part and it doesnt have netcode. im gonna call this genre a "remote game"
I always wanted to make a multiplayer game for a jam and finally did in the last Ludum Dare 58 compo.

White Noise Protocol - a co-op online game without a single line of netcode 🙃

Play it on itch ❄
picster.itch.io/white-noise-...

#GodotEngine #LDJam #ld58
October 7, 2025 at 3:21 PM
our game No Players Online is coming out in a month from now on November 6th! :)

(exactly one years since the original game!!)
October 7, 2025 at 3:17 PM
@itch.io is it a bug that all gifs play automatically now? cause my entire itch page relies on the fact that they dont autoplay. id have to redo the thumbnails of 40 games on my profile... please undo this change or at least make it an option

papercookies.itch.io
October 6, 2025 at 5:43 PM
the fucking little star icon made me think "fuck they added AI"
September 9, 2025 at 3:22 PM
physical setup of my game coldline running on actual telephones on an actual phone network at the southwest vintage computer festival in dallas!!
August 31, 2025 at 12:37 PM
made a silly little website with a friend at html day seoul yesterday
htmlday2025seoul-adam-and-youngseo.netlify.app
August 3, 2025 at 7:30 AM
Reposted by adam pype
Next was "CALENDAR GAME" by @adampype.bsky.social ! Race your friends to seek out public fliers and have the most booked schedule! 📆
July 30, 2025 at 10:24 PM
i just realised i can see who from my friends list hasn't wishlisted my game and use this to guilt trip them
July 31, 2025 at 11:51 AM
hey no players online has a publisher now :)
July 29, 2025 at 3:19 PM
showing my game at bitsummit but the internet is so shit here so there's no players online 😭😭
July 20, 2025 at 4:25 AM
you ever just wanna shoot those stupid applications on your computer??? whos with me???!
July 6, 2025 at 12:39 AM
is there actually any company in the world where this is something you would say.. like does anyone ever actually look at the Product Roadmap (??) and say... hmm how do we speed this one up folks
July 6, 2025 at 12:31 AM
Reposted by adam pype
hello 👽

announcing my new game: Bernband, a remake of the old Bernband from 2014

wander through an alien city, hang out with locals, find secrets, get lost…

check it out on Steam: store.steampowered.com/app/2789170
June 8, 2025 at 9:22 PM
Reposted by adam pype
more hand animations :)
#indiedev #gamedev #godot
June 2, 2025 at 10:46 PM
people stopped download mapfriend because they thought it had a virus (it doesnt) so i deleted their comments and now im back in business babyyy
May 24, 2025 at 4:55 PM
genuinely cant remember the last time i was actually looking forward to a sequel of a game i played!!!
We're working on The Mermaid Mask! (It's the murder-mystery follow up to 2019's Tangle Tower.) When we first announced it, it was intended for 2024, but we're a very tiny studio and so Crow Country (and all its successes) impacted our schedule more than we'd planned. So, it'll be out in 2025 :)
May 15, 2025 at 12:14 PM
hello lovely game people i will be at amaze very soon and i will be so happy to say hello to all of you!!!
May 13, 2025 at 11:04 AM
yeah ok we plugging windows now, sure
April 24, 2025 at 6:46 PM
i took this class it was super cool :)) wont be able to make the in-person event but hopefully i can show off my little html game
Earlier this spring, me and 20-odd other people spent 10 weeks thinking and talking about The Browser as a place that is ALREADY A GAME ENGINE at @sfpc-study.bsky.social

Well, we made some freak web games - and you can play them at LARPA in Brooklyn next week. Come through!!
April 13, 2025 at 7:33 PM
so sick when you click on the translate button on this site it just sends you to google translate "go translate it yourself, idiot"
February 20, 2025 at 12:01 PM
i love making players wait for excruciatingly slow doors in my games
February 20, 2025 at 10:19 AM
ive been playing grunn it's actually so sick how this is just like a little video game world where you walk around in and pick up little objects this is what video games should be about imo
February 20, 2025 at 10:13 AM
working together with these guys to make a cool physical version of coldline :)
A little look behind the scenes on the cross-continental collaboration workflow ☎️

Excited to show what we’ve been working on with @adampype.bsky.social

Premiere at the Playtime festival in Bruges in March!
February 18, 2025 at 7:33 PM