https://store.steampowered.com/app/3986410/?utm_source=bluesky&utm_medium=organic&utm_campaign=wishlist
Think Moonlighter meets Dredge.
Appreciate any support as we kick off marketing 🙏
#indiedev #gamedev #indiegame
- Played SimAnt as a kid and got eaten by antlions.
- Was a demented child dropping real ants into real antlion pits (sorry nature).
- Now a fully grown adult making virtual antlions eat virtual ants.
Feels right somehow.
#IndieGameDev #PixelArt #SimAnt #GameDev #Roguelite
- Played SimAnt as a kid and got eaten by antlions.
- Was a demented child dropping real ants into real antlion pits (sorry nature).
- Now a fully grown adult making virtual antlions eat virtual ants.
Feels right somehow.
#IndieGameDev #PixelArt #SimAnt #GameDev #Roguelite
Isometric, ellipse is offset, gravity, rotation, and the math fought me every step of the way.
Barely affects gameplay... but at least I'll be able to sleep tonight.
#IndieGameDev #PixelArt #GameDev #Roguelite #RPG
Isometric, ellipse is offset, gravity, rotation, and the math fought me every step of the way.
Barely affects gameplay... but at least I'll be able to sleep tonight.
#IndieGameDev #PixelArt #GameDev #Roguelite #RPG
Two talk about you leaving the Nexus, wondering if you’ll make it through your first day.
Then a tutorial NPC with full portrait dialogue... a more grounded, story-driven exchange.
#IndieGameDev #PixelArt #RPG #Roguelite #GameDev
Two talk about you leaving the Nexus, wondering if you’ll make it through your first day.
Then a tutorial NPC with full portrait dialogue... a more grounded, story-driven exchange.
#IndieGameDev #PixelArt #RPG #Roguelite #GameDev
NPCs comment on everything now... where they are, what time it is, when a storm hits, when friends die nearby, or if you turn hostile.
It’s a small thing, but suddenly the desert feels alive.
NPCs comment on everything now... where they are, what time it is, when a storm hits, when friends die nearby, or if you turn hostile.
It’s a small thing, but suddenly the desert feels alive.
In Shifting Sands, your Omnipack decides what comes home if you die. Upgrade it for more capacity.
In a run you can always head back early and bank everything… or push one more pile and risk it all.
Feels like the right kind of friction.
In Shifting Sands, your Omnipack decides what comes home if you die. Upgrade it for more capacity.
In a run you can always head back early and bank everything… or push one more pile and risk it all.
Feels like the right kind of friction.
When you drop a part on the Idiquarian’s table or hand a tool to the Omnismith, they notice.
I love when story, systems, and character all overlap like this... the world feels connected.
When you drop a part on the Idiquarian’s table or hand a tool to the Omnismith, they notice.
I love when story, systems, and character all overlap like this... the world feels connected.
Started building a proper sunset system.
The blended transitions between day and night change the mood way more than I expected... everything suddenly feels more alive.
Started building a proper sunset system.
The blended transitions between day and night change the mood way more than I expected... everything suddenly feels more alive.
We’re experimenting with how to frame the planet, the storm, and the hourglass motif... it’s all about that sense of drifting between time and ruin.
Feels wild finally seeing it take shape.
We’re experimenting with how to frame the planet, the storm, and the hourglass motif... it’s all about that sense of drifting between time and ruin.
Feels wild finally seeing it take shape.
Enemies: tentacle, eyebeam, and claw bots.
If you were dropped in here, which weapon would you grab first?
Enemies: tentacle, eyebeam, and claw bots.
If you were dropped in here, which weapon would you grab first?
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
I like inventory Tetris.
Feels good to see it finally alive with neon and detail.
Does it give you that safe haven vibe we’re going for?
Feels good to see it finally alive with neon and detail.
Does it give you that safe haven vibe we’re going for?
In Shifting Sands you can haul strange alien fish from silt pits and pools across the desert.
Yes... they bite back.
#IndieGameDev #PixelArt #RoguelikeDev #DredgeGame #Dune
In Shifting Sands you can haul strange alien fish from silt pits and pools across the desert.
Yes... they bite back.
#IndieGameDev #PixelArt #RoguelikeDev #DredgeGame #Dune
This is the Heavy Gunner of the Raider faction.
This is the Heavy Gunner of the Raider faction.
An ancient evil has awoken by man’s lust for power. Lead by a distress call from a remote mining asteroid unravel the mystery of this madness and stop its spread in this horror retro shooter!
HYPERVIOLENT Out on Steam!
🔗 store.steampowered.com/app/1409200/...
An ancient evil has awoken by man’s lust for power. Lead by a distress call from a remote mining asteroid unravel the mystery of this madness and stop its spread in this horror retro shooter!
HYPERVIOLENT Out on Steam!
🔗 store.steampowered.com/app/1409200/...
It's Fun Friday... why not make it FUN!? Persistent hitsparks on resource piles a bug you say?
NO! More like DESERT DISCO LIGHTS!! Boom chick cat chick!
It's Fun Friday... why not make it FUN!? Persistent hitsparks on resource piles a bug you say?
NO! More like DESERT DISCO LIGHTS!! Boom chick cat chick!
We’ve been overhauling the UI in Shifting Sands... now with sleeker framing and more rendered items to bring the scrap to life.
What do you think of the upgrade?
#IndieGameDev #PixelArt #GameUI #RoguelikeDev
We’ve been overhauling the UI in Shifting Sands... now with sleeker framing and more rendered items to bring the scrap to life.
What do you think of the upgrade?
#IndieGameDev #PixelArt #GameUI #RoguelikeDev
Trying to balance that retro sci-fi vibe with clarity + usability.
Which direction feels stronger to you: chunky industrial or sleek holographic?
#IndieGameDev #PixelArt #GameUI #RoguelikeDev
Trying to balance that retro sci-fi vibe with clarity + usability.
Which direction feels stronger to you: chunky industrial or sleek holographic?
#IndieGameDev #PixelArt #GameUI #RoguelikeDev
Desert wind at your back, scrap on your shoulders, nowhere to go but forward.
#IndieGameDev #PixelArt #RoguelikeDev #GameDev
Desert wind at your back, scrap on your shoulders, nowhere to go but forward.
#IndieGameDev #PixelArt #RoguelikeDev #GameDev
Enemy hit and death animations add a lot to the game feel!
Now just need more satisfying player attack anims and visual effects.
#indiedev #gamedev #indiegame
Enemy hit and death animations add a lot to the game feel!
Now just need more satisfying player attack anims and visual effects.
#indiedev #gamedev #indiegame
The internet: screenshot
#RoguelikeDev #IndieGameDev #GameDev #HadesGame
The internet: screenshot
#RoguelikeDev #IndieGameDev #GameDev #HadesGame
When you die in a roguelike, should respawn feel like punishment, part of the ritual... or do you just want to get back to it?
#IndieGameDev #RoguelikeDev #PixelArt
When you die in a roguelike, should respawn feel like punishment, part of the ritual... or do you just want to get back to it?
#IndieGameDev #RoguelikeDev #PixelArt
Others RAGE quit at the sight of it.
Where do you stand?
#IndieGameDev #InventoryTetris #Roguelike
Others RAGE quit at the sight of it.
Where do you stand?
#IndieGameDev #InventoryTetris #Roguelike