Shane Boucher
shaneboucher.bsky.social
Shane Boucher
@shaneboucher.bsky.social
Shane
He/Him -50yrs old - married - proud cat dad
Lead Game Designer -
Ubisoft
I've been in the entertainment industry for over 23 years now, and it's been a roller-coaster of a ride so far, I can only fathom what will come next after the next left hill.
January 11, 2026 at 5:43 PM
January 11, 2026 at 5:42 PM
Lapland-The starting zone of a gritty WWII first/3rd person shooter Action/RPG that I have been developing on my free time. As it is a great way to continue to master my Unreal Engine skills and dig deeper into the new 5.7 release.
www.artstation.com/artwork/1N9zqX
Unreal Project - Lapland , Shane Boucher - Old WOLF's DEN
Unreal Project - Lapland - The starting zone of a gritty WWII first/3rd person shooter Action/RPG that I have been developing on my free time. One because it I feel it will make a cool, awesome game...
www.artstation.com
January 11, 2026 at 5:39 PM
www.artstation.com/artwork/XJvYa3
My newest work in UEFN for a PVP, Control/Heist Gameplay level. Just getting into the design but it moving right along. This idea popped up while working on the code for my other level. #Leveldesigner #UEFN #Fortnite #Epicgames
Battle For the Megalodon Core Ver 01 , Shane Boucher - Old WOLF's DEN
Battle For the Megalodon Core Ver 01 - PVP - Control point Capture / Heist Gameplay cross bred as one on this new design that came into my mind while finishing up the code on my oher so I just had to ...
www.artstation.com
July 29, 2025 at 9:41 PM
There's nothing like a new Nintendo console launch!!! Makes me feel like that young kid again, getting my first NES! This is just another reminder why I have been in the industry for over 24 years! And loving it! #Nintendo #switch2 #gamer #gamerdesigner
June 5, 2025 at 11:38 PM
BREAKOUT-DOCKSIDE_UPDATE_002
YouTube video by Shane Boucher
youtu.be
June 2, 2025 at 4:54 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:53 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:52 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:52 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:52 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:51 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:51 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:50 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:50 PM
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
June 2, 2025 at 4:49 PM
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
April 23, 2025 at 5:30 PM
April 23, 2025 at 5:30 PM
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
April 23, 2025 at 5:29 PM
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
April 23, 2025 at 5:29 PM
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
April 23, 2025 at 5:29 PM
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
April 23, 2025 at 5:28 PM
CANYON_RIVER_OPENING_ZONE_UPDATE_APR/6/25 -Hope you enjoy the new work. the Old Wolf Shane. #Unrealengine5 #Gamedesigner #LevelDesign
April 6, 2025 at 5:36 PM
April 6, 2025 at 5:35 PM
April 6, 2025 at 5:35 PM
April 6, 2025 at 5:34 PM