sergeymakeev.bsky.social
@sergeymakeev.bsky.social
Reposted
y'ever see my blog post about Max Payne 2's character shadows? got some good Remedy dev scoops in there

www.joewintergreen.com/dev-scoops-m...
July 20, 2025 at 2:10 PM
Reposted
Brief introduction to a number of OIT techniques: "Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows" www.youtube.com/watch?v=wXSJ...
Advances in Order Independent Transparency for Real-Time & Virtual Production Workflows - P. Kakkar
YouTube video by Academy Software Foundation
www.youtube.com
September 3, 2025 at 7:54 PM
Reposted
Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 11, 2025 at 12:58 AM
That’s wild - over 5 years ago I was just toying with the idea for arcade car physics to capture that arcade feel… and today a game on Steam is about to release using that code 😊

Here's my racer code
github.com/SergeyMakeev...

The game that using it
www.ulule.com/highwaytoheal/
GitHub - SergeyMakeev/ArcadeCarPhysics: Arcade Car Physics - Vehicle Simulation for Unity3D
Arcade Car Physics - Vehicle Simulation for Unity3D - SergeyMakeev/ArcadeCarPhysics
github.com
May 16, 2025 at 3:33 AM
Reposted
🚑 Highway to Heal's crowdfunding campaign is live!

👉 ulule.com/highwaytoheal

💌 Sharing is caring!

#crowdfunding #highwaytoheal #indiegame #gaming
Highway to Heal, Drive Fast & Take Care of Adorable Folks!
An open-world arcade driving adventure PC game set in a climate-friendly future city.
ulule.com
May 13, 2025 at 4:27 PM
Reposted
In our next Tiny Glade update we'll bump the light limit from 32 to 32k while keeping the cost more or less the same.

The small limit has been a cop out, as we didn't quite know how to render huge numbers of (screen-space) shadow-casting lights without severe performance degradation.
December 5, 2024 at 10:12 PM