Ive been pondering over grinding in games and what can make it a positive experience.
I dont really know many games that have grinding as a major design decisions, so some suggestions would be nice.
Ive been pondering over grinding in games and what can make it a positive experience.
I dont really know many games that have grinding as a major design decisions, so some suggestions would be nice.
the early days of Kurzweil Home Entertainment as a small publishing house involved short print runs of independent pulp fiction; “I WAS A TEENAGE NECRO” was critically panned on its 1997 release, but gained a cult following of ironic readers on TikTok in 2024.
the early days of Kurzweil Home Entertainment as a small publishing house involved short print runs of independent pulp fiction; “I WAS A TEENAGE NECRO” was critically panned on its 1997 release, but gained a cult following of ironic readers on TikTok in 2024.