Arne Claassen
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sdether.bsky.social
Arne Claassen
@sdether.bsky.social
Infrastructure and functional programming geek. Gamedev hack. SimRacing enthusiast. Senior Developer at a Fruit Company.

I spent most of my time at https://mas.to/@sdether and have this account primarily to interact with people who are not on mastodon.
The number of times we’re asked to accept that a trained person with a weapon was in fear for their life from an unarmed civilian is truly incredible. As in, not credible
November 1, 2025 at 6:47 PM
Today I ran the #iracing Nürburging 24h with Team Parabola in a 992 Cup Car. Did 5 stints including bringing home to finish in class 2nd place. Absolutely psyched about how we did. Running the Porsche Cup was an total blast.
June 8, 2025 at 5:38 AM
While I like Claude, my opinion of Anthropic is much less charitable. They constant AI doom hand wringing has a strong “fake ally who is really the prime abuser” Vibe
June 5, 2025 at 2:26 AM
Game I’d like to play more than build:

Roguelite #looter/explorer of a flooded and collapsing Manhattan. Climate storms make the streets/canals impassable expect for brief windows. Equip your boat, decide how far in to venture and explore/loot. #gamedev
April 27, 2025 at 12:16 AM
@mightofmerchants.bsky.social I have neither interest in medieval scenery nor RPGs, but Canvas of Kings is just so beautiful, both in is aesthetics and its user experience, I had to buy it to play with everything it already offers.
April 23, 2025 at 5:57 AM
After collision problems with my camera, I went on a spike with a CharacterBody camera. After about 2 weeks of trying to do orbits, I can't get rid of the divergence in calculated and velocity `Move()` positions (see the white and blue balls diverging.) #gamedev #godotengine
April 13, 2025 at 9:28 PM
One of the big problems with LLMs is their authoritative voice. They’re basically as accurate as the Internet in general (i.e. not very), but are a lot faster at summarizing than doing your own searches.
April 13, 2025 at 6:19 PM
Since my grid does not consist of squares, my tiles need to be distorted to be placed. I'm using a lattice with 8 control points to twist the tiles into place. Attached that code to a [tool] script and some static bodies for the control points to test it out in the editor

#godotengine #gamedev
March 18, 2025 at 6:57 AM
Heading into the WFC tile work, I needed repeatability to verify the logic and troubleshoot bugs. So I knocked out some QoL features with save and restore as well as unlimited undo/redo.
#godotengine #gamedev
March 15, 2025 at 5:30 AM
Reposted by Arne Claassen
Can we just get back to everyone being annoyed at AI in games because the NPCs won't walk through the damn doors correctly?

I kinda miss those days.
January 14, 2025 at 10:35 PM
Reposted by Arne Claassen
When the history of this time is written down, the cowardice will be remembered as much as the fascism
March 14, 2025 at 12:41 PM
Reposted by Arne Claassen
Chuck Schumer Helps Pull Democrats Back From Brink Of Courage
March 14, 2025 at 5:55 PM
Changed the hover/selection to be vertex instead of grid cell based. This is primarily prep for tile based building a la Townscaper. For that constraint solving it's better for the selection to be collection of quad corners rather than a quad.

#godotengine #gamedev
March 9, 2025 at 11:16 PM
The more I worked on my path terracing the less I liked it. It was unintuitive and unpredictable.

#gamedev #godotengine
March 4, 2025 at 5:58 AM
Not quite what I hoped to have for #screenshotsaturday . While I have terracing, and the pathfinding does try to follow contours, the path is unstable. It relies on 3D mouse position, which changes when the terrain under the mouse is modified.

#gamedev
#godotengine
March 2, 2025 at 1:05 AM
I've either spent the last couple of nights on a needed QoL feature or I was procrastinating on the refactor required to tile the terrain into chunks small enough to edit and regen in real time.

Either way, I now have hover with contextual grid and contour highlighting :)

#gamedev #godotengine
February 24, 2025 at 7:53 AM
Reposted by Arne Claassen
#screenshotsaturday is here and I have 60 screenshots/second to share. Power Network Tycoon is a city building game with a focus on detailed power simulation problem solving. It's on Steam! ps try the demo!

store.steampowered.com/app/2429930/...

#gamedev #indiedev #indiegame
February 22, 2025 at 8:45 PM
When starting a new project it is easy to get paralyzed by the scope. What I’ve found to work for me is pick the smallest little POC and attack it. Then find the next incremental improvement and take that.
February 22, 2025 at 2:43 AM
Using the contour based grid to render the cliff looks a lot more organic.

#gamedev #godotengine
February 21, 2025 at 7:23 AM
Finally have my grid generation working the way I want--creating an organic, quadrilateral grid respecting terrain contour lines. Create quads based on 2x grid, then subdivide and relax. Dark vertices are fixed (to edge or contour), light ones get relaxed.
#screenshotsaturday #gamedev #godotengine
February 16, 2025 at 7:41 AM
Got my quadify logic based on contours working, but I do end up with a bunch of leftover triangles. Considered a quad re-write phase, where I break up quads between triangles, and retry. Other option was to just allow some triangles, like @bottosson.bsky.social is doing.

#gamedev
February 11, 2025 at 7:51 PM
Reposted by Arne Claassen
I know I'm preaching to the choir here...
February 9, 2025 at 9:52 PM
Reposted by Arne Claassen
I realized today that Trump, Musk, DOGE, Vance, Miller, Vought and their many collaborators have broken so many laws already that they know they have to destroy our government and entire way of life to stay out of jail. This is all or nothing. We should respond accordingly.
February 8, 2025 at 11:29 PM
Trying Skeets as my client. It saves position in the feed, but when you refresh to get new posts it jumps to the most recent, defeating the purpose of having a saved position :(
February 7, 2025 at 4:30 AM