Rubarb Studio
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rubarb.bsky.social
Rubarb Studio
@rubarb.bsky.social
A brand new Norwegian game studio founded by @danwakefield.bsky.social, @mandarin.bsky.social and @powersimon.bsky.social
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Just to put it front and center. Spreadcheat demo is out!!! Check it out in the link below 👇🧑‍💼👩‍💼👨‍💼🏢📉📊
store.steampowered.com/app/2966550/...
a cartoon of a man in a suit walking on a beach
ALT: a cartoon of a man in a suit walking on a beach
media.tenor.com
Been making some cool FX for a match-3 roguelike set in an old, creepy mine 💀 What do you think? 💥
July 3, 2025 at 9:59 AM
Very nice article about cozy games and the benefit video games have on mental health. www.reuters.com/graphics/VID...
Cozy video games can quell stress and anxiety.
Explore a charming town, meet quirky villagers, and take in the cozy vibes!
www.reuters.com
January 29, 2025 at 8:04 PM
While trying to make sense of my own GDScript code, I used a sequence diagram to visualize the code flow. This turned out to be a very simple and very useful tool for getting a birds eye view of my code. @mandarin.bsky.social
https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-fri…
Share Wars - Have fun bankrupting your friends!
As I was figuring out a good way to properly shut down the game, I found it hard to visualize the code flow. In what order does things happen? And who is responsible for what? I deliberately chose…
forum.godotengine.org
January 27, 2025 at 7:51 AM
Also, of course, the game for GGJ25 . Mostly a solo project this time around, with the support of a couple of other friendly devs at the Oslo venue

Playable on itch!
Doctor bubble in the cyberzone by Rubarb
An infinte platformer where you draw bubbles to support your vertical journey
rubarbgames.itch.io
January 26, 2025 at 5:30 PM
Wrapping up today's run at Global Game Jam right now. The feeling of wanting to just keep jamming forever, and never wanna stay up late ever again is palpable

Had an amazing weekend at the Oslo venue though, as evident in the photo
-Simon
January 26, 2025 at 3:33 PM
New update to the Share Wars devlog. Merging of corporations is done, example of handling player decisions, animated gif showing AI vs. AI. #madewithgodot #gamedev
Share Wars - Have fun bankrupting your friends!
Merging of corporations is finally done This took quite some time, but it was worth it. The game is in general in a much better shape now. When a merger happens, the game has to … decide who is…
forum.godotengine.org
January 16, 2025 at 10:10 AM
Should a game start in fullscreen or windowed mode? Why and why not? #gamedev #indiedev
January 15, 2025 at 10:57 AM
Just to put it front and center. Spreadcheat demo is out!!! Check it out in the link below 👇🧑‍💼👩‍💼👨‍💼🏢📉📊
store.steampowered.com/app/2966550/...
a cartoon of a man in a suit walking on a beach
ALT: a cartoon of a man in a suit walking on a beach
media.tenor.com
November 23, 2024 at 1:12 PM
Working together on this has been an absolute blast! Try your hand at Spreadcheat today 🧑‍💼🧑‍💼👩‍💼👨‍💼👨‍💼🧑‍💼🏢📉📊📊
Announcing our new game, SpreadCheat!
It is a quirky puzzle game that fuses intricate spreadsheet challenges with a comedic, 90s financial vibe in a retro Windows 3.11 setting.
www.youtube.com/watch?v=YR3t...
Spreadcheat Announcement Trailer
YouTube video by Games People Play
www.youtube.com
November 23, 2024 at 1:09 PM
Rough prototypes! ✨
Colleages were doing Brackeys game jam 2024.2 while I was deep into something else. Did a mini-8 hour-jam on the side with this cute fellow!

Physics got broken for the web export, but teeeechnically playable on itch here: https://rubarbgames.itch.io/clam-and-the-storm
November 10, 2024 at 1:00 PM
Some animated concept from Rubarb-Simon's past.

A creature having fun in the pool.. Or being confused. Maybe both🦡
Chilling in the pool

Some design work done while at Qvisten Animation for the film Bukkene Bruse.

Most of the time we just played around with forms in blender rather than actually drawing out the concept art.

Made for some nice gifs 🏖️
November 7, 2024 at 7:55 PM
We did some character designs for the mascot of the Norwegian chocolate brand Stratos recently. Simon collaborating with @theahovind.bsky.social , delivering designs to Imagma animation (@imagmaanimation on IG) .

Have a look! 🐮🐮🐮🍫🍫🍫
November 6, 2024 at 2:51 PM
Simon experimenting with some funky new techniques at the local life drawing sessions in Oslo, namely pixel art! 👾 Drawn on location on an iPad in front of a live model in 1-7 minute poses.

#lifedrawing #pixelart
November 5, 2024 at 6:30 PM
Even more prototypes! Or rather.. A jam, in this case! Made for Ludum Dare 56, you play a desperate, depressed guy whose bedroom is invaded by cute, blue creatures
At the end of his rope, you can only stomp 👀

Playable web version on itch: https://rubarbgames.itch.io/goober-stomper
November 4, 2024 at 1:08 PM
More rough prototypes!
Had a chat the other day about how rough it is to file business expenses. Ended up making a tiny prototype capturing the experience. File all receipts without making embarrassing mistakes 🧑‍💼

Playable web version on itch:
Business Expenzor by Rubarb
Play in your browser
rubarbgames.itch.io
November 2, 2024 at 1:05 PM
Prototypes!

Here's a fairly recent prototype playing with the premise "can we gamify doomscrolling?". In order to stay sane you must constantly like new posts, disable ads, swipe away push notifications.

Playable web version on itch right now: https://rubarbgames.itch.io/the-feed
October 31, 2024 at 1:03 PM
Breaking news! Rubarb is on Itch.
✨ We really love experimenting and playing with ideas in rough states.. *and* we believe in sharing! Warts and all 🧌

Cool guy Simon will dump all of his prototypes on Itch for you to see and try at
https://rubarbgames.itch.io/
October 30, 2024 at 1:01 PM
Dan the funding man recently secured 200,000 NOK from Viken Film Centre for his game Bargainer! He is already busy learning Godot. Wish him luck! @danwakefield.bsky.social https://vikenfilmsenter.no/tildeling/bargainer/
October 26, 2024 at 9:00 AM
Our little knight rose to the 4th most upvoted post of all time in r/conceptart! So cool to read all the ideas and encouragement. We love the suggestion to name him John Wick! 😄 To be continued.
From the conceptart community on Reddit: Player character concept; who is he and what can he do?
Explore this post and more from the conceptart community
www.reddit.com
October 25, 2024 at 8:00 AM
Thomas shares exciting *yawn* details about the system architecture behind Share Wars, and how data flows between components. Revel in the details!
Share Wars - Have fun bankrupting your friends!
Thank you! While I work on the mentioned tasks for the next update, I thought since there are other developers here, I would like to document some of the underlying architecture and data flow. For…
forum.godotengine.org
October 24, 2024 at 8:00 AM
Our programmer is making a game called Share Wars, and has started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure 🗜️ to actually finish the game. 😄 @mandarin.bsky.social https://forum.godotengine.org/t/share-wars-have-fun-bankrupting-your-friends/87328
October 22, 2024 at 9:35 AM