robotbard.bsky.social
@robotbard.bsky.social
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It takes some setup but it's always great to see VFX take life in game after working on it frame by frame! #AttackOfTheAstrals #pixelart #indiedev #gamedev #godot
December 1, 2025 at 12:53 AM
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Here's a video about a failed fire vfx vs a successful one. Iteration and trying out a lot of different approaches has been key to success during development #AttackOfTheAstrals #indiedev #gamedev #pixelart #godot
November 25, 2025 at 12:43 AM
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Here's an example of one of our VFX between Aseprite and its ingame implementation in Attack of the Astrals, our turn-based tactics roguelike #AttackOfTheAstrals #indiedev #gamedev #pixelart #godot
November 24, 2025 at 1:31 AM
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Trying out some narration for this clip! What do you think, should I stick with it?

In Attack of the Astrals we're continuing testing Summons, powerful alternate attacks you can use once per battle and earn more of through victories.

#AttackOfTheAstrals #indiedev #gamedev #pixelart #godot
November 21, 2025 at 2:52 AM
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Testing out how Summons could fit into the game🪽🤔
#pixelart #godot #indiedev #gamedev
November 19, 2025 at 10:56 PM
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Using the map editor tool to build a battle for our turn-based tactics roguelike, Attack of the Astrals! #godot #indiedev #gamedev #pixelart
November 18, 2025 at 11:36 PM
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In Attack of the Astrals, we've been testing out Ranger's action. He deals more damage based on distance to target, so you can shift targets with his teammates to maximise that distance.

(Also a sneak peek at our WIP swamp environment)
#gamedev #indiedev #pixelart #godot
November 18, 2025 at 12:23 AM
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We're working on controller support for Attack of the Astrals! Feels great to sit back and chill while playing
#indiedev #gamedev #pixelart #godot
November 17, 2025 at 3:58 AM
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We're continuing to refine the gameplay to make the battles fast, tactical and puzzle-y. Rough clip of a basic combo:

#pixelart #indiedev #gamedev #godot #AttackOfTheAstrals
October 31, 2025 at 12:54 AM
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Thanks a ton GOG for hosting #TurnBasedThursday !

We're working on Attack of the Astrals, a turn-based tactics roguelike like Into the Breach with a trio of fantasy champions vs a cosmic army.

Now to check out the other cool games featured here 😁
#pixelart #indiedev #gamedev #godot
ATTACK OF THE ASTRALS now has a Steam page! tinyurl.com/3fhnzprb Releasing 2026.
A turn-based tactics roguelike where you control trios of fantasy Champions to battle the cosmic Astrals. Please wishlist and share if you're interested, and follow for more updates!
#godot #gamedev #indiedev #pixelart
October 24, 2025 at 12:07 AM
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Working on some lategame meteor environment art for our turn-based tactics roguelike, Attack of the Astrals☄️
store.steampowered.com/app/3991790/...

#pixelart #indiedev #gamedev #godot
October 22, 2025 at 1:47 PM
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Gladiator tears open earth as she charges through her targets 🪓
#godot #pixelart #gamedev #indiedev
August 29, 2025 at 1:22 AM
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We're looking to pay for quality steam capsule artwork for our fantasy champions vs cosmic invaders tactics roguelike.

If you can make a many-character composition in an MtG/DnD or classic fantasy anime style like Shadows over Mystara, message me for more info! Share if you know someone fitting :)
August 27, 2025 at 11:06 AM
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We've been focusing on readability for some of our recent tasks! We have a lot more to do but it's increasingly easier to follow the flow of battle.
#godot #indiedev #pixelart #gamedev
July 26, 2025 at 9:16 AM
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First post on Bluesky! Thanks for checking us out.

We're an indie game development duo working on a tactics roguelike where Champions defend the realm from an invasion of cosmic warriors. Follow for updates, coming soon on Steam!
July 15, 2025 at 9:15 AM
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Testing out enemy summoning at the max. We'll tone it down a bit lol
#indiedev #gamedev #pixelart #godot
June 19, 2025 at 9:57 PM
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Usually units would block movement paths. We're experimenting with movemenet instead swapping places with units. It's a big change but so far it seems promising, it fosters interesting position-based gameplay with AoEs and ranges 🧐
#indiedev #gamedev #pixelart #godot
June 17, 2025 at 10:04 PM
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The enemies now have a cool entry into battle 🌠 #pixelart #indiedev #gamedev #godot
May 23, 2025 at 1:35 PM
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We're improving our interaction visual feedback every day 💪 #indiedev #gamedev #godot #pixelart
May 24, 2025 at 10:40 AM
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It's been a while since the last update, but our development is going well with some big gameplay changes that have solved long-standing issues. Here's a summon skill:

#pixelart #indiedev #gamedev #godot
May 9, 2025 at 12:19 PM
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.@robotbard and I have a paid opportunity for 2 music tracks and a number of sound effects for our tactical battle roguelike as we prepare our game for Steam. If you're skilled in fantasy/RPG sound, interested and available, message and I can send more information! #gamedev #indiedev #gamemusic
April 19, 2025 at 3:08 PM
The Bastion is slow, but he can hit HARD. @hariedwin.bsky.social did a great job with this lightning impact! Working through the first iteration of our champion skills. #gamedev #indiedev #godot #pixelart
February 7, 2025 at 10:33 AM
First iteration of the in-game map editor. Carve out the shape of the map, place spawn points, and position enemies. Hell of a lot easier than editing text files! Next up: structures! #gamedev
#indiedev
#godot
#pixelart
January 6, 2025 at 1:31 PM
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We're in the process of updating our UI, here's a look at the current interface for using skills. After some testing I think we're going to tweak it a little more #gamedev #indiedev #godot #pixelart
January 3, 2025 at 1:12 AM