RobertHDPotatoes
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roberthdpotatoes.bsky.social
RobertHDPotatoes
@roberthdpotatoes.bsky.social
Just a potato, meandering through life.
https://www.youtube.com/RobertHDPotatoes
After working on my game in Godot for almost a year, and also using proper signal up/call down programming patterns (along with the signal bus pattern), I have just now realized that you can declare signals with required parameters. Oof
November 27, 2025 at 10:41 PM
Foundationally, it's almost universally a bad idea to create something with the idea of it lasting forever, or at least to use that as an excuse to poorly engineer it in the case it does need to be replaced. Because trust me, it will eventually need to be replaced 99% of the time.
October 12, 2025 at 3:41 PM
Is it psychotic to write thousands of lines of code and rewrite whole systems without testing anything between that and being finished with the rewrite? 😆
October 5, 2025 at 10:32 PM
If there's one thing I'm noticing a pattern in, it's that every time chemical companies make a new chemical, they don't test it enough, and then when it's on the verge of being proven dangerous, they slightly modify it and again don't test it enough. And the cycle repeats.
September 21, 2025 at 10:10 PM
Meta data is a super underrated feature of Godot, it's saved me so many times.
September 20, 2025 at 2:44 AM
Absolutely nuts that I can now write thousands of lines of code, rewrite hundreds of lines of existing code, and when I go to test it there is only ever a few minor bugs.
September 6, 2025 at 3:01 AM
Reposted by RobertHDPotatoes
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...
Release candidate: Godot 4.5 RC 1 – Godot Engine
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
godotengine.org
September 5, 2025 at 5:46 PM
greater than and less than signs will be the end of me. just spent over 6 hours debugging an issue only to realize I was using less than instead of greater than. FORK
September 2, 2025 at 9:17 PM
just getting my ass handed to me this year with illness
August 30, 2025 at 11:02 PM
Animations are such an art form HOLY heck. Not even just the raw animations, how they are blended, when exactly the are activated, SFX and VFX to juice up the animation, etc. It's really crazy
August 19, 2025 at 9:33 PM
The only time I code with ferocity like they show in movies and shows is when I'm adding comments 🥴🤣
August 17, 2025 at 10:08 PM
stuck in rewriting hell where i just keep rewriting the same parts of my code over and over 💀
August 17, 2025 at 4:38 PM
When you punish/criticize someone or a company for using AI, you are punishing them for being **honest about using AI**, not for actually using AI, because I can tell you right now AI is being used by everyone from indies to multi-billion dollar corps. So, regardless of your stance on Gen AI,
August 13, 2025 at 3:35 PM
The main thing I never considered about multiplayer in games is that authority is a sliding scale in a P2P system, each client has as much authority or as little authority as is designed and programmed.
August 13, 2025 at 12:59 PM
Gonna start on devlogs, tutorials, and more YouTube related content soon. I'm getting to a stage where I definitely want to start showing off my project!
August 11, 2025 at 9:25 PM
I stop testing multiplayer compatibility for a couple of weeks and half of the changes I made in that time break multiplayer compatibility lol. Lesson learned, always test things in multiplayer.
August 11, 2025 at 9:22 PM
casually rewriting my buff system from 40 lines of code to over 100
oops
August 3, 2025 at 1:41 AM
Had my first project scare where I was worried my game might be corrupted, decided to finally integrate git. Time to git gud
July 27, 2025 at 5:03 PM
If there's one thing I've learned as a solo dev, it's that the majority of your time will be spent on the non-fun stuff such as; getting multiplayer to work, making sure things don't crash and have tons of fail-safes, and debugging
July 24, 2025 at 5:16 PM
Reposted by RobertHDPotatoes
For those of you working with godot shaders, here's a shader from my current project, Flux Empyrean. Feel free to adapt it and tinker with it!
godotshaders.com/shader/holog...

#godot #shaders #gamedev #indiegame #cd #holographic #disc
July 21, 2025 at 6:49 PM
I made a signal bus two months ago and am finally at the point where it's really seeing its use!
July 16, 2025 at 12:41 AM
Surely this won't ever actually error out... And I surely won't crap my pants when I forget why I wrote such a scary error message two months from now when the game crashes with this message...
July 11, 2025 at 10:40 PM
To be human is to be illogical.
July 8, 2025 at 10:29 AM
I just keep having major imposter syndrome with programming lol. Went from knowing absolutely nothing about programming, to releasing a small 2D game and now I am working on an actual full, detailed 3D game all in the span of just under 7 months.
June 28, 2025 at 1:53 PM
For the first time in months, an ad got through my adblocker on YouTube. Ironically, the ad itself... Was an ad for an adblocker. Lmao
June 22, 2025 at 7:24 PM