Just let players always go first unless surprised, BUT they can't use their actions to directly attack enemies, i.e. swinging or fireball etc. So they can set up buffs/debuffs, get in position, etc.
Just let players always go first unless surprised, BUT they can't use their actions to directly attack enemies, i.e. swinging or fireball etc. So they can set up buffs/debuffs, get in position, etc.
www.dropbox.com/scl/fi/ey014...
www.dropbox.com/scl/fi/ey014...
I have finally fully and accurately explained my problem with how it’s marketed and used.
And now, you can use it, too.
I have finally fully and accurately explained my problem with how it’s marketed and used.
And now, you can use it, too.
#Playstation #ps3 #transformers #ratchetandclank
#Playstation #ps3 #transformers #ratchetandclank
The classic paladin is a vocation, the 5e take walks a fine line
The classic paladin is a vocation, the 5e take walks a fine line
So I'm starting a NEW campaign, 5e this time, and I've already conceived of a new setting and story (story, more like backdrop. No central conflict or villain in mind yet)
So I'm starting a NEW campaign, 5e this time, and I've already conceived of a new setting and story (story, more like backdrop. No central conflict or villain in mind yet)
Which is a fancy way of saying, we should probably pay artists more and not lowball them 🤷♂️
Which is a fancy way of saying, we should probably pay artists more and not lowball them 🤷♂️