I was drawn in by the visuals, but it also plays differently from other card roguelikes: you only draw one card per turn and don't discard at the end, so can/must plan ahead. It makes combat feel more like a puzzle.
I was drawn in by the visuals, but it also plays differently from other card roguelikes: you only draw one card per turn and don't discard at the end, so can/must plan ahead. It makes combat feel more like a puzzle.