Stay Epic!
#purgeallheros #gamedev #Indiedev
Stay Epic!
#purgeallheros #gamedev #Indiedev
#gamedev #indiedev
#indiedev #gamedev @luizcarlosfx.bsky.social @artistcube.bsky.social
#indiedev #gamedev @luizcarlosfx.bsky.social @artistcube.bsky.social
The developers of Everdark share their experience developing a game and publishing it on Steam
The developers of Everdark share their experience developing a game and publishing it on Steam
I know we’ve all heard this come out of a young person’s mouth. Maybe some of us have even been at this phase—I know I have. I’m not here to shut down anyone’s dreams, because I’m not a dream killer. But I will say this: slow down. Game dev is a big undertaking.
I know we’ve all heard this come out of a young person’s mouth. Maybe some of us have even been at this phase—I know I have. I’m not here to shut down anyone’s dreams, because I’m not a dream killer. But I will say this: slow down. Game dev is a big undertaking.
We finally completed the level design for the demo! This demo will showcase our battle system, which was by far the hardest part to code. We still need to add the toon shader and a few VFX.
We finally completed the level design for the demo! This demo will showcase our battle system, which was by far the hardest part to code. We still need to add the toon shader and a few VFX.
These are some of our early concept work from when we started this project a year ago. It’s for our bird-like people, known as the Wingari.
#indiedev #gamedev #conceptart
These are some of our early concept work from when we started this project a year ago. It’s for our bird-like people, known as the Wingari.
#indiedev #gamedev #conceptart
Self-promotion is a necessary part of the process. If you don’t share, no one will ever see your work. But it’s a fine line—a very fine line. Overdo it, and you risk coming across as arrogant, which can kill any interest in your work. So... how do we self-promote?
Self-promotion is a necessary part of the process. If you don’t share, no one will ever see your work. But it’s a fine line—a very fine line. Overdo it, and you risk coming across as arrogant, which can kill any interest in your work. So... how do we self-promote?
Is gameplay more important than narrative? Does every part of the story need to fit gameplay? Harmonizing them is tricky, but when one overshadows the other, the experience falters. A game with imbalance feels like a dull sword—it swings, but it never truly strikes.
Is gameplay more important than narrative? Does every part of the story need to fit gameplay? Harmonizing them is tricky, but when one overshadows the other, the experience falters. A game with imbalance feels like a dull sword—it swings, but it never truly strikes.
Isla, your friendly neighborhood Reaper (Thief), is a dwarf assassin with a spunky and irresistibly cute attitude!
#ConceptArt #Indiedev #Gamedev @queenofbaguette.bsky.social @nickfrdesigns.bsky.social
Isla, your friendly neighborhood Reaper (Thief), is a dwarf assassin with a spunky and irresistibly cute attitude!
#ConceptArt #Indiedev #Gamedev @queenofbaguette.bsky.social @nickfrdesigns.bsky.social
Nasir is the Magnus of our main hero team. A Wingari born and raised on the streets, he taught himself to wield the Omni Pulse after the tragic loss of a dear friend. His journey is one of revenge... and epic manly karaoke!
#indiedev #gamedev #conceptart
Nasir is the Magnus of our main hero team. A Wingari born and raised on the streets, he taught himself to wield the Omni Pulse after the tragic loss of a dear friend. His journey is one of revenge... and epic manly karaoke!
#indiedev #gamedev #conceptart
Have you ever thought about this while designing your game? Of course you have (I hope)! Otherwise, you might not be developing your game in the most efficient way. I like to use a simple acronym.
Have you ever thought about this while designing your game? Of course you have (I hope)! Otherwise, you might not be developing your game in the most efficient way. I like to use a simple acronym.
@queenofbaguette.bsky.social @nickfrdesigns.bsky.social
#indieDev #ChracterArtist #3DModels #TacticsRPG
@queenofbaguette.bsky.social @nickfrdesigns.bsky.social
#indieDev #ChracterArtist #3DModels #TacticsRPG
I once read an article called, "I Won’t Read Your F**ing Script" early in my career, and it really stuck with me. While it came across as a bit aggressive, it put things into perspective for me and has grounded me when pursuing creative endeavors."
I once read an article called, "I Won’t Read Your F**ing Script" early in my career, and it really stuck with me. While it came across as a bit aggressive, it put things into perspective for me and has grounded me when pursuing creative endeavors."
PS. In the beginning, we used placeholder assets.
PS. In the beginning, we used placeholder assets.