❖ Paint Tool SAI
❖ Aseprite
❖ Blender 3.2.0
Polished up a few more details here and there as well :>
Polished up a few more details here and there as well :>
Polished up a few more details here and there as well :>
I'm working on creating some genuine in-game sprite mock ups for a bunch of the characters I've been workshopping... so I hope to be posting a bit more regularly moving forward!
This is the new design for Willow, the Necromancer!
I'm working on creating some genuine in-game sprite mock ups for a bunch of the characters I've been workshopping... so I hope to be posting a bit more regularly moving forward!
This is the new design for Willow, the Necromancer!
I'm working on creating some genuine in-game sprite mock ups for a bunch of the characters I've been workshopping... so I hope to be posting a bit more regularly moving forward!
This is the new design for Willow, the Necromancer!
I'm working on creating some genuine in-game sprite mock ups for a bunch of the characters I've been workshopping... so I hope to be posting a bit more regularly moving forward!
This is the new design for Willow, the Necromancer!
comm for @rasterplan.bsky.social
comm for @rasterplan.bsky.social
comm for @rasterplan.bsky.social
comm for @rasterplan.bsky.social
One of the many protectors who guard the statue of the fallen Huntress from before 💀🦊
One of the many protectors who guard the statue of the fallen Huntress from before 💀🦊
Project work for Kaetram!
Project work for Kaetram!
Initially, I had come up with an idle animation for her, and an "end frame" of where I wanted her to wind up. I find blocking out hands and feet help suggest the rest of the motion really well!
Initially, I had come up with an idle animation for her, and an "end frame" of where I wanted her to wind up. I find blocking out hands and feet help suggest the rest of the motion really well!