Website: https://www.pixelships.com
YouTube: https://www.youtube.com/@Pixelmusement
They are all pre-Wolfenstein-3D, but most have some sort of visual clue to help out.
Let me know your score :-)
They are all pre-Wolfenstein-3D, but most have some sort of visual clue to help out.
Let me know your score :-)
Just finished adding/testing it outside of VR, now to test it in VR! :B
Just finished adding/testing it outside of VR, now to test it in VR! :B
Or at least comfort and slightly reduced stress levels!
www.youtube.com/watch?v=tCVs...
Or at least comfort and slightly reduced stress levels!
www.youtube.com/watch?v=tCVs...
Because I'm attaching the functionality to the analog sticks though I needed to implement a debounce timer since crossing the deadzone threshold to trigger the teleport sequence isn't always clean. :P
Because I'm attaching the functionality to the analog sticks though I needed to implement a debounce timer since crossing the deadzone threshold to trigger the teleport sequence isn't always clean. :P
youtu.be/bWXLDfbmpU8
And that's it for both holiday videos and LGR overall in 2025. Have a happy new year and I look forward to getting back to more LGR things in January 🎉
youtu.be/bWXLDfbmpU8
And that's it for both holiday videos and LGR overall in 2025. Have a happy new year and I look forward to getting back to more LGR things in January 🎉
...and it's ACTUALLY GOOD. :O
...and it's ACTUALLY GOOD. :O
So, I'm setting up a fade effect for VR teleport movement in Project AB right now. For those unfamiliar, many VR games which have teleport movement as an option will fade from white or black to reduce disorientation following a teleport.
That's not the interesting part-
So, I'm setting up a fade effect for VR teleport movement in Project AB right now. For those unfamiliar, many VR games which have teleport movement as an option will fade from white or black to reduce disorientation following a teleport.
That's not the interesting part-
...I give it another 30 to 50 minutes before they realize they need to change that name or lose over half their audience... >:(
...I give it another 30 to 50 minutes before they realize they need to change that name or lose over half their audience... >:(
www.youtube.com/watch?v=LPoo...
www.youtube.com/watch?v=LPoo...
As well as being a fantastic shmup!
#retrogaming
www.youtube.com/watch?v=5bAr...
As well as being a fantastic shmup!
#retrogaming
www.youtube.com/watch?v=5bAr...
In only an hour of work and 42 lines of code I've already got the arc calculation for the VR teleport controls working perfectly!
Part of why this got so simple was because I elected to just show the individual points in the arc and not a curved line. :B
In only an hour of work and 42 lines of code I've already got the arc calculation for the VR teleport controls working perfectly!
Part of why this got so simple was because I elected to just show the individual points in the arc and not a curved line. :B
youtu.be/EXlqb3a4U4M
More interesting is it became a commercially-sold title, especially risky at a time when Hasbro was going nuclear with legal threats against Pac-Man clones!
youtu.be/EXlqb3a4U4M
More interesting is it became a commercially-sold title, especially risky at a time when Hasbro was going nuclear with legal threats against Pac-Man clones!
...Mega Man "12" is in the works, set for a 2027 release...
I mean, they're not calling it "12" but they really should seeing as they got all the way up to 11 over the course of 40 years without breaking convention. :P
...Mega Man "12" is in the works, set for a 2027 release...
I mean, they're not calling it "12" but they really should seeing as they got all the way up to 11 over the course of 40 years without breaking convention. :P