One of the issues we have us that we're so commercialised we not only miss critical-but-not-commercial success, we also confuse commercial success with talent.
Good work regularly goes ignored, and awful practices are praised and ingrained.
As a teacher it drives me mad.
One of the issues we have us that we're so commercialised we not only miss critical-but-not-commercial success, we also confuse commercial success with talent.
Good work regularly goes ignored, and awful practices are praised and ingrained.
As a teacher it drives me mad.
#gamedevelopment
#gamedevelopment
Start with a place that's visually interesting, and actually write down everything that happens.
For Big Catch I conceived a simple 2 cylinders and connecting geo, and drew up simple progression.
Start with a place that's visually interesting, and actually write down everything that happens.
For Big Catch I conceived a simple 2 cylinders and connecting geo, and drew up simple progression.
Finally, I can draw multiple blocks in my game.
The next goal is to make collisions real and stable.
#gamedev #Indiegame
Finally, I can draw multiple blocks in my game.
The next goal is to make collisions real and stable.
#gamedev #Indiegame