Partner @ Wiggin
Free legal consultations, indie packages, flexible fee models and more – all offered by people that love and play games.
Free legal consultations, indie packages, flexible fee models and more – all offered by people that love and play games.
I've been working with indie studios as a games lawyer for nearly a decade.
For anyone taking recent events as a chance to start up their own studio, I hope these legal tips help.
Good luck out there!
I've been working with indie studios as a games lawyer for nearly a decade.
For anyone taking recent events as a chance to start up their own studio, I hope these legal tips help.
Good luck out there!
Indie dev often starts between friends, where noone wants to talk business.
But it's not that complicated - set up a company, put the IP in that, and get agreements with contributors. It'll be worth it.
Indie dev often starts between friends, where noone wants to talk business.
But it's not that complicated - set up a company, put the IP in that, and get agreements with contributors. It'll be worth it.
I spend 75% of my working life negotiating games deals. They’re complex, messy and completely non-standardised (i.e. great fun), which often results in an inconsistent use of deal terminology.
I spend 75% of my working life negotiating games deals. They’re complex, messy and completely non-standardised (i.e. great fun), which often results in an inconsistent use of deal terminology.
Take down content on receipt of notice
If the other party contests, the content goes back up
UNLESS the party submitting the complaint litigates within 14 days
www.videogameschronicle.com/news/poppy-p...
Take down content on receipt of notice
If the other party contests, the content goes back up
UNLESS the party submitting the complaint litigates within 14 days
New court filings indicate three Call of Duty games cost between $450m - $700m to develop *each*. That covers initial development costs and post-release content, but not marketing. Those were for games in 2015-2020, meaning latest entries are likely even higher.
New court filings indicate three Call of Duty games cost between $450m - $700m to develop *each*. That covers initial development costs and post-release content, but not marketing. Those were for games in 2015-2020, meaning latest entries are likely even higher.
"Composer shall receive, on a pay or play basis, the sum of [AMOUNT] as fee for all composing, producing, recording and performance of the Score."
It basically means that you have to pay the other party, even if they never actually provide the services!
"Composer shall receive, on a pay or play basis, the sum of [AMOUNT] as fee for all composing, producing, recording and performance of the Score."
It basically means that you have to pay the other party, even if they never actually provide the services!
"Composer shall receive, on a pay or play basis, the sum of [AMOUNT] as fee for all composing, producing, recording and performance of the Score."
It basically means that you have to pay the other party, even if they never actually provide the services!
"Composer shall receive, on a pay or play basis, the sum of [AMOUNT] as fee for all composing, producing, recording and performance of the Score."
It basically means that you have to pay the other party, even if they never actually provide the services!
This stuff is real…
Dev funding is recouped from Dev’s share of Net Revenue.
Spot the difference?
Those two extra words can result in a dev potentially never seeing a single penny from their game, even if it’s a success.
This stuff is real…
Dev funding is recouped from Dev’s share of Net Revenue.
Spot the difference?
Those two extra words can result in a dev potentially never seeing a single penny from their game, even if it’s a success.
Dev funding is recouped from Dev’s share of Net Revenue.
Spot the difference?
Those two extra words can result in a dev potentially never seeing a single penny from their game, even if it’s a success.
Publishing deals are notoriously complex, inconsistent and (on the whole) poorly written.
I have NEVER seen a publishing where I’d recommend a dev signs the first draft.
Publishing deals are notoriously complex, inconsistent and (on the whole) poorly written.
I have NEVER seen a publishing where I’d recommend a dev signs the first draft.
I’m a video games lawyer / business advisor in London.
I want to help good people make awesome games.
Let’s connect!
👋👋
I’m a video games lawyer / business advisor in London.
I want to help good people make awesome games.
Let’s connect!
👋👋