Ben
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nullham.bsky.social
Ben
@nullham.bsky.social
Founder of @fifth-edge.bsky.social
I make things sometimes: https://benholland.xyz/
Pinned
Full playthrough of the entire warehouse/hub area in Runner Overdrive

#gamedev #indiedev #pixelart #GameMaker #indiegames
Beware the walking gun

#gamedev #indiedev #pixelart #GameMaker
November 13, 2025 at 1:24 AM
guys boss breaker is on the front page of gx.games again :>
November 10, 2025 at 11:57 PM
Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles

#gamedev #indiedev #GameMaker
November 10, 2025 at 11:43 PM
Full playthrough of the entire warehouse/hub area in Runner Overdrive

#gamedev #indiedev #pixelart #GameMaker #indiegames
November 7, 2025 at 4:34 AM
Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.

#gamedev #indiedev #pixelart #GameMaker
November 5, 2025 at 6:02 AM
Finally landed on a game name and added the main menu.

#gamedev #indiedev #pixelart #GameMaker
November 4, 2025 at 6:19 AM
Working on the hub world

#gamedev #indiedev #pixelart #GameMaker
November 3, 2025 at 12:04 AM
First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future

#gamedev #indiedev #GameMaker #pixelart
October 30, 2025 at 2:02 AM
UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage

#gamedev #indiedev #GameMaker #pixelart
October 26, 2025 at 12:07 AM
ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually

#gamedev #indiedev #GameMaker #pixelart
October 19, 2025 at 8:45 PM
got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol

#gamedev #indiedev #GameMaker #pixelart
October 19, 2025 at 5:45 AM
full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby

#gamedev #indiedev #Unity #blender
August 26, 2025 at 4:04 AM
very cool and professional tutorial for dropzone

#gamedev #indiedev #Unity #blender
August 22, 2025 at 5:39 AM
Finally switched to first person and added the ability to peek under grabbed objects

#gamedev #indiedev #Unity #blender
August 1, 2025 at 10:58 PM
replaced the UI notifications & countdown with an in-world alternative

#gamedev #indiedev #Unity #blender
July 29, 2025 at 3:54 AM
minor inconvenience

#gamedev #indiedev #Unity #blender
July 27, 2025 at 11:37 PM
Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort

#gamedev #indiedev #Unity #blender
July 22, 2025 at 1:57 AM
Finally started on actual game mechanics, and you can now throw whatever item you're holding!

#gamedev #indiedev #Unity #blender
July 20, 2025 at 5:07 AM
First pass at in-world UI & menus, though I need actually to start on gameplay lol

#gamedev #indiedev #Unity #blender
July 16, 2025 at 3:53 AM
I've been working on animations and had a visceral reaction seeing the player turn into a gremlin creature

#gamedev #indiedev #Unity #blender
July 14, 2025 at 4:57 PM
Been mainly working on cleaning up the backend to handle errors and more weird edge cases properly, but I finally added a lobby-wide ready indicator system so everyone can see who is/isn't ready

#gamedev #indiedev #Unity #blender
July 13, 2025 at 2:11 AM
Full multiplayer lobby test with new art and VFX

#gamedev #indiedev #blender #netcode #Unity #procgen
July 11, 2025 at 3:37 AM
Been figuring out how to properly use Blender the past couple of days and I now have an actual model for the player’s lobby pod

#gamedev #indiedev #Unity #blender
July 9, 2025 at 3:40 AM
Got the two major halves of the prototype connected to where players can join a lobby through Steam, have everyone ready up, then have everyone transported into the procedurally generated (assembled) level, which they can explore together

#Unity #gamedev #indiedev #procgen #netcode
July 3, 2025 at 2:40 AM
Figuring out chunk-based level generation for the new "FedEx in hell" game. Still a bunch of things I want to improve, like adding angled rooms and generating the level with the end in mind, but it's coming together 🙏🙏

#Unity #gamedev #indiedev #procgen
June 30, 2025 at 7:40 PM