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Novy Unlimited
@novyunlimited.com
High-quality, affordable game PR, marketing, production, social media and community management for developers and publishers of all sizes.

Learn more: www.novyunlimited.com
Behind every great game is a creator who dared to do something different. This holiday season, we’re celebrating the passion projects that move this industry forward. Wishing all our friends a well-deserved holiday break!

#happyholidays #merrychristmas #holidayseason #holidays #holidaycheer
December 24, 2025 at 8:08 PM
Whether you’re spending the day diving into your backlog of retro titles or trying something new, Happy Games Day to you!

#gamesday #games #happygamesday #videogames
December 20, 2025 at 7:49 PM
Reposted by Novy Unlimited
Karly Hartzman talks with Venus Radio (CKUT 90.3 FM Montreal) about evolving from a lo-fi solo artist into the frontwoman for the band Wednesday; how she makes mundane memories into poignant lyrics; and her desire to explore a hardcore sound in future projects.

#music #musician #indie
Wednesday on a Friday: An Interview with Karly Hartzman
CKUT is a non-profit, campus-community radio station based in Montreal
ckut.ca
December 19, 2025 at 6:52 PM
Responding to Microsoft layoffs, id Software employees formed a “wall-to-wall” union with @cwaunion.bsky.social to secure a fair remote-work policy, improved childcare benefits, and strict AI guardrails.

@gamedeveloper.bsky.social's @bryantfrancis.me

#gameindustry #gamenews #gamedev #games
id Software workers unionize in response to mass Xbox layoffs
Doom developers at id Software have successfully voted to unionize in a bid for better working conditions, benefits, and agency of the studio's use of AI.
www.gamedeveloper.com
December 19, 2025 at 1:53 AM
Reposted by Novy Unlimited
@bryanfuller.bsky.social talks w/ @avclub.com's @jacoboller.bsky.social about Dust Bunny—a gateway #horror fable about a girl who hires a hitman to kill the monster under her bed—describing it (despite an R-rating) as a Looney Tunes take on violence intended to empower children. #horrormovies #indie
Bryan Fuller on his film debut Dust Bunny: "We've lost our appetite for bite"
Longtime TV auteur Bryan Fuller tells us all about reuniting with Mads Mikkelsen for his first movie, Dust Bunny.
www.avclub.com
December 18, 2025 at 6:16 PM
Reposted by Novy Unlimited
Tim Cain (Fallout) argues that today’s #developers can achieve better-executed #games by moving away from “design by committee” and returning to the focused storytelling and simple goals of the #retro era.

– Joe Foley on Creative Bloq

#gameplay #gamedev #gamedesign
What today's devs can learn from 1980s games
Fallout designer Timothy Cain reveals the "forgotten wisdom" of retro games.
www.creativebloq.com
December 17, 2025 at 11:35 PM
Reposted by Novy Unlimited
Brendan Fraser confirms that he’s ready to star in The Mummy 4 – “the one I wanted to make [for 20 years]” – emphasizing that he wants to revive the “thrill ride” tone missing from the 2017 reboot – @variety.com

#horror #horrormovie #horrorfilm #movie #film #horrormovies #horrorfilms #movies #films
Brendan Fraser Says ‘The Mummy 4’ Is ‘the One I Wanted to Make’ But Never Did: ‘I’ve Been Waiting 20 Years’ and ‘It’s Time to Give the Fans What They Want’
Brendan Fraser says he's been waiting 20 years to finally make "The Mummy" movie of his dreams. Here comes "The Mummy 4."
variety.com
December 13, 2025 at 12:09 AM
In an interview with @gibiz.bsky.social's @lewispackwood.bsky.social, Romain de Waubert de Genlis discusses @amplitudestudios.bsky.social's exit after 8 yrs under Sega. Its #indiedev status has sped up #gamedev – eliminating slow corp approval, increasing motivation & solidifying project ownership.
Why Amplitude Studios had to leave Sega
Co-founder Romain de Waubert de Genlis reflects on a deal that was over a year in the making – and the advantages of being a nimble independent
www.gamesindustry.biz
December 12, 2025 at 12:25 AM
Reposted by Novy Unlimited
On @ign.com, Lunar Software's Aaron Foster & Jemma Hughes discuss #horror #indiegame @routinegame.bsky.social, which was delayed for more than a decade after its reveal in 2012—allowing time to rework the vision. [It was released on Dec 4 to favorable reviews, so it might have been worth the wait!]
ROUTINE Is an Indie Horror Game Over a Decade in the Making – Developer Interview – IGN First - IGN
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the com...
www.ign.com
December 11, 2025 at 1:26 AM
Reposted by Novy Unlimited
Game industry veterans reveal that poor leadership habits (e.g., slow decision-making, failure to trust employees, and an inability to understand dev realities) are the true bottlenecks that lead to long #gamedev cycles.

@gamedeveloper.bsky.social's @bryantfrancis.me
#game #games #gamedevelopment
How poor leadership slows down game development
No tool—AI or otherwise—can speed up game development if leaders don't rise to the occasion.
gamedeveloper.com
December 10, 2025 at 7:55 PM
Reposted by Novy Unlimited
Remu Daifuku – composer/sound designer for @jrhudepohl.bsky.social's #horrorgame, Labyrinth of the Demon King – achieved #terror with recordings of his old, creaking house and gasp of surprise after eating stale banana chips for a monster’s gurgling sound.

@pcgamer.com #horror #game #gamemusic
My favorite horror game of 2025 sounds like a literal nightmare because its composer sampled the creaking of an old house and a metal saw scraping 'an instrument that sounded horrifying yet could have...
That explains it.
www.pcgamer.com
December 5, 2025 at 1:27 AM
Reposted by Novy Unlimited
Hades is an essential case study for game development students because its design prioritizes the player experience by making failure feel like progress, respecting player time, and achieving deep narrative integration.

– Tech4Gamers

#gamedevelopment #game #gameplay #gamedev
Why Game Development Students Should Analyze Hades for Design Lessons
Learn why Hades is a must-study game for development students, from its gameplay loop to art and storytelling, and how its design can improve your own projects.
tech4gamers.com
December 3, 2025 at 10:23 PM
The #gameindustry may face a "time crisis" as AAA franchises require #gamedev cycles of 5-10+ yrs – creating pressure on #gamedevs to avoid mistakes and leading to diminished fan excitement.

– Gamereactor’s Alex Hopley

#games #gamedevelopment #gamedevelopers #videogames
The Waiting Game: Is gaming in a crisis of time?
Not to be confused with Time Crisis, which conveniently would have been a good example for this article.
www.gamereactor.eu
December 3, 2025 at 5:53 PM
Reposted by Novy Unlimited
In Drifted, created by indie developer Chi Hu (UrbanFox), the player controls a paper plane gliding through monochromatic environments. Hu chose the minimalist aesthetic and flying mechanic to work within dev limitations.

– Alan Wen on Creative Bloq

#game #videogame #indiegame #indie #indiedev
Minimalist new game takes a paper plane through a dystopian world
Solo dev Chi Hu's tells us how he made Drifted so atmospheric.
www.creativebloq.com
December 2, 2025 at 5:26 PM
Reposted by Novy Unlimited
Episode 2 of Season 2 features There Are Monsters (2013) – Jay Dahl's found footage #horror film 📹

Hosted by @indiejeannie.com and @atmanrising.bsky.social, the #podcast is on YouTube, Spotify, Apple, Amazon, Audible, and more!

#indiefilm #indie #horrormovie #film #thriller #horrorfilm #movie
There Are Monsters (S2 E2) *SPOILERS* #foundfootage #horror #moviereview #podcast
Horror enthusiasts Jeannie Novak and Luis Levy review Jay Dahl's found footage horror film, There Are Monsters (2013). The podcast is available on Spotify, Apple, Amazon, Audible, and more. Jeannie Novak and Luis Levy review obscure, odd, and wholly original horror films that might not be getting the attention they deserve. #indiehorror
bit.ly
November 29, 2025 at 9:26 PM
On this day of thanks, we celebrate the powerful narratives that connect us. We’re grateful for all the visionaries who bravely share their stories with the world. Happy Thanksgiving!

#thanksgiving #happythanksgiving #happythursday #thankyou #thankful #thanksgivingday #happythoughts #grateful
November 27, 2025 at 8:09 PM
Reposted by Novy Unlimited
Currently running at the Ahmanson Theatre in Los Angeles, the stage adaptation of Paranormal Activity relies heavily on sophisticated sound, lighting, and stage illusions to create a communal jump-scare-filled experience.
@theatermania.bsky.social
#horror #theatre #horrorfamily #horrorfam #stage
Review: Paranormal Activity Stage Play Will Keep You Up All Night - TheaterMania.com
The new horror drama, based on the film series, makes its Los Angeles debut.
www.theatermania.com
November 22, 2025 at 1:08 AM
According to former SVP Louis Castle, Deviation Games closed last year due to a confluence of external and internal factors—including burn rate, co-founder departure, and pulling of PlayStation funding.

– 80 Level's Dave Tach

#gamedev #gamedeveloper #gameindustry #gamenews

80.lv/articles/why...
How a Studio With Call of Duty Veterans Closed Before Releasing a Game
Deviation Games’ Louis Castle details lessons learned from the studio closure.
80.lv
November 21, 2025 at 11:05 PM
Reposted by Novy Unlimited
@isawillinger.bsky.social's #documentary, No Mercy, explores a question posed by pioneering Ukranian filmmaker Kira Muratova that asks whether women bring a more unflinching or “harsh” perspective to #filmmaking.

@thr.com's Georg Szalai

#womeninfilm #indie #filmmaker #indiefilm #film
“Do Women Make the Harsher Films?” Isa Willinger Explores That Question in ‘No Mercy’
The love letter to pioneering director Kira Muratova, screening at Austria's Viennale, features interviews with the likes of Virginie Despentes, Céline Sciamma, Alice Diop and Joey Soloway.
www.hollywoodreporter.com
November 21, 2025 at 1:09 AM
Reposted by Novy Unlimited
Meredith Gran, creator of webcomic Octopus Pie, developed indie game Perfect Tides: Station to Station – which stands out for its story of navigating college life and a low-res 2D style reminiscent of MS Paint.

@damisanthrope.bsky.social on Creative Bloq

#game #gamedev #gamedeveloper #indiegame
This indie game feels like a playable time capsule from 2003
Why the lo-fi art of Perfect Tides: Station to Station hits hard.
www.creativebloq.com
November 20, 2025 at 10:03 PM
Reposted by Novy Unlimited
On @indiewire.com, Courtney Marsh talks about releasing Where Did the Adults Go? for free on YouTube after 40+ film festival and distributor rejections – also ensuring that it reached the communities it represents by partnering with @ehlersdanlos.bsky.social.
#indie #indiefilm #indiefilmmaker #film
Why My Oscar Follow-Up Is Premiering on YouTube
After an Oscar nom for short "Chau, Beyond the Lines," filmmaker Courtney Marsh aimed for feature debut. But what about getting it in front of people?
www.indiewire.com
November 19, 2025 at 11:02 PM
Reposted by Novy Unlimited
Due to changing #music consumption habits, Paramount Skydance is pulling the plug on most of MTV’s music presence – beginning by closing 5 dedicated UK channels by the end of 2025. Only the #MTV HD channel will remain – focusing almost entirely on reality programming. – @salon.com #musicbusiness
MTV pulls the plug on key music channels after 40 years
Paramount Skydance is cutting back on MTV's global music programming, leaving reality TV as the main focus.
www.salon.com
November 14, 2025 at 11:27 PM
As part of a design philosophy of frustrating players w/extreme mechanics, @babystepsgame.bsky.social forces those who skip cutscenes to watch an unskippable 28-min "cutscene purgatory" ft. characters who are annoyed by skipped cutscenes. – @nerdist.bsky.social

#gamedev #indie #indiegame #indiedevs
This Indie Game Sends Impatient Players to Cutscene Purgatory
Bennett Foddy's latest game trolls players who skip through cutscenes too quickly. Their punishment? The goliath of all cutscenes.
nerdist.com
November 14, 2025 at 9:57 PM