GDE Series
banner
gdeseries.com
GDE Series
@gdeseries.com
The fourth edition of Game Development Essentials: An Introduction takes readers on a fascinating journey through the game development process & the industry.

Available at www.gdeseries.com and on Amazon!

Learn more: https://linktr.ee/gdeseries
Pinned
The path to #gamedev success is simpler than you think. Discover yours with Game Development Essentials: An Introduction – and learn some fascinating #gamehistory along the way.

Check out the 4th edition here:
gdeseries.com

#gamer #GDE #novypublishing #gamedevelopment #videogamedev #indiedev
In the spirit of the season, let’s remember that play is one of the most powerful ways we connect, learn, and grow. May your holidays be full of curiosity and discovery.

#happyholidays #merrychristmas #holidayseason #holidays #holidaycheer #happychristmas
December 24, 2025 at 8:05 PM
The labor behind a seamless UI or a perfectly balanced mechanic is what makes the magic happen. Cheers to the game makers!

#gamesday #games #happygamesday #videogames
December 20, 2025 at 7:50 PM
Reposted by GDE Series
Responding to Microsoft layoffs, id Software employees formed a “wall-to-wall” union with @cwaunion.bsky.social to secure a fair remote-work policy, improved childcare benefits, and strict AI guardrails.

@gamedeveloper.bsky.social's @bryantfrancis.me

#gameindustry #gamenews #gamedev #games
id Software workers unionize in response to mass Xbox layoffs
Doom developers at id Software have successfully voted to unionize in a bid for better working conditions, benefits, and agency of the studio's use of AI.
www.gamedeveloper.com
December 19, 2025 at 1:53 AM
Tim Cain (Fallout) argues that today’s #developers can achieve better-executed #games by moving away from “design by committee” and returning to the focused storytelling and simple goals of the #retro era.

– Joe Foley on Creative Bloq

#gameplay #gamedev #gamedesign
What today's devs can learn from 1980s games
Fallout designer Timothy Cain reveals the "forgotten wisdom" of retro games.
www.creativebloq.com
December 17, 2025 at 11:35 PM
Reposted by GDE Series
In an interview with @gibiz.bsky.social's @lewispackwood.bsky.social, Romain de Waubert de Genlis discusses @amplitudestudios.bsky.social's exit after 8 yrs under Sega. Its #indiedev status has sped up #gamedev – eliminating slow corp approval, increasing motivation & solidifying project ownership.
Why Amplitude Studios had to leave Sega
Co-founder Romain de Waubert de Genlis reflects on a deal that was over a year in the making – and the advantages of being a nimble independent
www.gamesindustry.biz
December 12, 2025 at 12:25 AM
Reposted by GDE Series
On @ign.com, Lunar Software's Aaron Foster & Jemma Hughes discuss #horror #indiegame @routinegame.bsky.social, which was delayed for more than a decade after its reveal in 2012—allowing time to rework the vision. [It was released on Dec 4 to favorable reviews, so it might have been worth the wait!]
ROUTINE Is an Indie Horror Game Over a Decade in the Making – Developer Interview – IGN First - IGN
In the summer of 2012, ROUTINE was revealed at the largest video gaming convention in the world Gamescom, but after well over a decade later it has yet to make it into the hands of players. In the com...
www.ign.com
December 11, 2025 at 1:26 AM
Game industry veterans reveal that poor leadership habits (e.g., slow decision-making, failure to trust employees, and an inability to understand dev realities) are the true bottlenecks that lead to long #gamedev cycles.

@gamedeveloper.bsky.social's @bryantfrancis.me
#game #games #gamedevelopment
How poor leadership slows down game development
No tool—AI or otherwise—can speed up game development if leaders don't rise to the occasion.
gamedeveloper.com
December 10, 2025 at 7:55 PM
Reposted by GDE Series
Remu Daifuku – composer/sound designer for @jrhudepohl.bsky.social's #horrorgame, Labyrinth of the Demon King – achieved #terror with recordings of his old, creaking house and gasp of surprise after eating stale banana chips for a monster’s gurgling sound.

@pcgamer.com #horror #game #gamemusic
My favorite horror game of 2025 sounds like a literal nightmare because its composer sampled the creaking of an old house and a metal saw scraping 'an instrument that sounded horrifying yet could have...
That explains it.
www.pcgamer.com
December 5, 2025 at 1:27 AM
Hades is an essential case study for game development students because its design prioritizes the player experience by making failure feel like progress, respecting player time, and achieving deep narrative integration.

– Tech4Gamers

#gamedevelopment #game #gameplay #gamedev
Why Game Development Students Should Analyze Hades for Design Lessons
Learn why Hades is a must-study game for development students, from its gameplay loop to art and storytelling, and how its design can improve your own projects.
tech4gamers.com
December 3, 2025 at 10:23 PM
Reposted by GDE Series
The #gameindustry may face a "time crisis" as AAA franchises require #gamedev cycles of 5-10+ yrs – creating pressure on #gamedevs to avoid mistakes and leading to diminished fan excitement.

– Gamereactor’s Alex Hopley

#games #gamedevelopment #gamedevelopers #videogames
The Waiting Game: Is gaming in a crisis of time?
Not to be confused with Time Crisis, which conveniently would have been a good example for this article.
www.gamereactor.eu
December 3, 2025 at 5:53 PM
Reposted by GDE Series
In Drifted, created by indie developer Chi Hu (UrbanFox), the player controls a paper plane gliding through monochromatic environments. Hu chose the minimalist aesthetic and flying mechanic to work within dev limitations.

– Alan Wen on Creative Bloq

#game #videogame #indiegame #indie #indiedev
Minimalist new game takes a paper plane through a dystopian world
Solo dev Chi Hu's tells us how he made Drifted so atmospheric.
www.creativebloq.com
December 2, 2025 at 5:26 PM
Thank you for sharing your passion for #games with the world. We’re truly #grateful for the experiences we all get to share, no matter the genre or number of players. Wishing you a joyful and restful #Thanksgiving! #happythanksgiving #happythursday #thankful #thanksgivingday #happythoughts #thankyou
November 27, 2025 at 8:08 PM
Reposted by GDE Series
According to former SVP Louis Castle, Deviation Games closed last year due to a confluence of external and internal factors—including burn rate, co-founder departure, and pulling of PlayStation funding.

– 80 Level's Dave Tach

#gamedev #gamedeveloper #gameindustry #gamenews

80.lv/articles/why...
How a Studio With Call of Duty Veterans Closed Before Releasing a Game
Deviation Games’ Louis Castle details lessons learned from the studio closure.
80.lv
November 21, 2025 at 11:05 PM
Meredith Gran, creator of webcomic Octopus Pie, developed indie game Perfect Tides: Station to Station – which stands out for its story of navigating college life and a low-res 2D style reminiscent of MS Paint.

@damisanthrope.bsky.social on Creative Bloq

#game #gamedev #gamedeveloper #indiegame
This indie game feels like a playable time capsule from 2003
Why the lo-fi art of Perfect Tides: Station to Station hits hard.
www.creativebloq.com
November 20, 2025 at 10:03 PM
Reposted by GDE Series
As part of a design philosophy of frustrating players w/extreme mechanics, @babystepsgame.bsky.social forces those who skip cutscenes to watch an unskippable 28-min "cutscene purgatory" ft. characters who are annoyed by skipped cutscenes. – @nerdist.bsky.social

#gamedev #indie #indiegame #indiedevs
This Indie Game Sends Impatient Players to Cutscene Purgatory
Bennett Foddy's latest game trolls players who skip through cutscenes too quickly. Their punishment? The goliath of all cutscenes.
nerdist.com
November 14, 2025 at 9:57 PM
The demo for upcoming #indiegame World War V: Last Call from Studio HORANG is impressing players with its seamless combination of art styles – transitioning between 2D retro pixel art for story elements and 3D voxel art for the main battlefields.

– Creative Bloq

#gamedev #indiedev #game #videogame
This indie game makes an incredible shift between two art styles
Watch retro pixel art shift seamlessly into 3D voxels.
creativebloq.com
November 13, 2025 at 10:12 PM
Reposted by GDE Series
Silent HIll f explores womanhood in 1960s Japanese society. The protagonist's (Hinako) journey through the Otherworld depicts her rage against forced marriage as a loss of identity and endless suffering.

@gamingbible.bsky.social

#game #games #womeninhistory
Silent Hill f Is About the Beauty and Horror of Womanhood
Konami's latest Silent Hill entry explores the complexities of womanhood
www.gamingbible.com
November 12, 2025 at 11:40 PM
Happy Veterans Day! We salute the dedication and leadership of our veterans – and we’re proud to support those making transitions to new careers such as game development through education and training.

#veterans #veteran #veteransday #veteransday2025 #veteransupport
November 11, 2025 at 7:36 PM
Whether you’re diving into #horrorgames, starting a movie marathon, huddling up with a great read or heading to a killer costume party, we hope you have a terrifyingly good #Halloween!

#halloween2025 #happyhalloween #horror #horrorfan #game #games #indiegame #indiegames #videogame #videogames
October 31, 2025 at 9:00 PM
@motiontwin.com's unique structure as a co-op gives its 9 partners the freedom to prioritize making something new over adhering to external demands – so they released
@windblown.game instead of Dead Cells 2.

@bensledge.co.uk on @pcgamesn.com

#indiegame #gamedev #indiegames #games #indie
Dead Cells 2 didn't happen because the developers ignored "pressure" from players and followed their hearts
Despite the original's success, Motion Twin decided to work on Windblown rather than do the obvious thing and create a Dead Cells 2.
pcgamesn.com
October 27, 2025 at 10:34 PM
Reposted by GDE Series
The new @playacclaim.bsky.social isn't rebooting its ’90s franchises like Turok or NBA Jam. Instead, it's backing #indiegames that capture the “scrappy, over-the-top vibe” and creative spirit of its past catalogue.

– Creative Bloq's Ian Dean

#indie #indiepublisher #games #gameindustry #gamenews
Acclaim’s comeback isn’t retro, it’s indie, loud, and maybe brilliant
Channelling '90s gaming vibes with modern indies.
www.creativebloq.com
October 22, 2025 at 12:27 AM
“Pokémon Patents” granted to Nintendo for certain in-game mechanics have triggered major concern from indie developers, who fear they're overly broad and will create legal uncertainty.

– Joe Foley on Creative Bloq

#gamenews #gameindustry #games #videogames #game #videogame #indiedev #indiedevs
Are Nintendo's controversial new patents a disaster for game design?
There are fears sweeping patents will limit indie developers' creative freedom.
www.creativebloq.com
October 16, 2025 at 11:21 PM
Reposted by GDE Series
@glowstickent.bsky.social's @darkdeceptiongame.bsky.social – which has sold 6.5M+ copies – has been optioned for a feature film. The #indiedev is known for defeating Monster Energy’s aggressive TM challenge over using “Monsters” in a spinoff title. – @pcgamer.com

#indie #indiegame #game #videogame
The indie horror game that fought back against Monster Energy trademark trolling (and won) is now being made into a movie
That's some real monster energy.
www.pcgamer.com
October 16, 2025 at 5:52 PM