Nathan Lilienthal
nixpulvis.com
Nathan Lilienthal
@nixpulvis.com
Reposted by Nathan Lilienthal
I filmed this yesterday on my way to Lousiana where my constituent Rümeysa Öztürk is being wrongfully held by ICE. I’m there now demanding her release. More to come.
April 22, 2025 at 9:36 PM
Reposted by Nathan Lilienthal
One of the Broomhill high flats in the west of Glasgow against a winter sunrise. They were built in 1963 using the Tracoba method, a system based on pre-fabricated reinforced concrete panels lowered into place to speed up construction.

Cont./

#glasgow #architecture #architecturephotography
January 23, 2025 at 8:09 AM
iOS hiding the URLs is silly and confusing.
January 13, 2025 at 7:33 PM
I'm over the character limit so I'm posting a link: www.threads.net/@nixpulvis/p...
www.threads.net
December 21, 2024 at 5:50 AM
Cool, you can't edit posts.

I'm not being sarcastic. I hope they don't change this.
December 20, 2024 at 8:59 PM
December 5, 2024 at 1:06 AM
Reposted by Nathan Lilienthal
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 29, 2024 at 9:33 PM
So what's the monetization policy on here? Can I hide all monetized accounts?
November 29, 2024 at 4:09 AM
Reposted by Nathan Lilienthal
We take Thanksgiving seriously in Boston. Even the duckling statues on Boston Common dress up for the day.
November 28, 2024 at 1:00 PM