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How GameShare handles V-sync
• Conventionally, the GPU begins rendering the next frame when the screen refreshes; GameShare host also works this way
• This can be an issue for GameShare guests, if the streamed image arrives after the rendering already started
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How GameShare handles V-sync
• Conventionally, the GPU begins rendering the next frame when the screen refreshes; GameShare host also works this way
• This can be an issue for GameShare guests, if the streamed image arrives after the rendering already started
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How GameShare synchronizes gameplay
• A “frame number” {n} is attached to each image frame and control data
• This is a reference number not actual frame number, since the host and GameShare may have different frame rates
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How GameShare synchronizes gameplay
• A “frame number” {n} is attached to each image frame and control data
• This is a reference number not actual frame number, since the host and GameShare may have different frame rates
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GameShare resolution and frame rate
• There isn’t a universal GameShare resolution or frame rate; they are set by each game
• If GameShare resolution < host resolution, the host scales down the image before streaming it
--- E.g., resize from 1080p to 720p
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GameShare resolution and frame rate
• There isn’t a universal GameShare resolution or frame rate; they are set by each game
• If GameShare resolution < host resolution, the host scales down the image before streaming it
--- E.g., resize from 1080p to 720p
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How GameShare transmits player input
• Each guest’s control input is sent P2P to the host, not server-mediated
• Gamepad, mouse, and motion inputs are queued every 5 ms; touch input is every 4 ms
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How GameShare transmits player input
• Each guest’s control input is sent P2P to the host, not server-mediated
• Gamepad, mouse, and motion inputs are queued every 5 ms; touch input is every 4 ms
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How GameShare transmits image stream
• For local GameShare, the host sends an image stream to each guest directly (P2P)
• For online GameShare, if each guest has their own screen image, the streaming is also P2P
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How GameShare transmits image stream
• For local GameShare, the host sends an image stream to each guest directly (P2P)
• For online GameShare, if each guest has their own screen image, the streaming is also P2P
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How GameShare and GameChat integrate
• Not all users in a GameShare session need to be in the same GameChat group (img 1)
• Likewise, a GameChat group can have users belong to different GameShare sessions
--- E.g., kart and poker sessions in one group (img 2)
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How GameShare and GameChat integrate
• Not all users in a GameShare session need to be in the same GameChat group (img 1)
• Likewise, a GameChat group can have users belong to different GameShare sessions
--- E.g., kart and poker sessions in one group (img 2)
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Patent publication numbers:
US20250387700, US20250387701, US20250387702, US20250387703, US20250387704
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Patent publication numbers:
US20250387700, US20250387701, US20250387702, US20250387703, US20250387704
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The source is just one heavily cropped tiny screenshot (see below). Regardless whether the image is even authentic, the statement was: “Please stay tuned regarding Switch”
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The source is just one heavily cropped tiny screenshot (see below). Regardless whether the image is even authentic, the statement was: “Please stay tuned regarding Switch”
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1. When asked whether the memory shortage will impact Switch 2 production in 2026, FTC stated that …
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1. When asked whether the memory shortage will impact Switch 2 production in 2026, FTC stated that …
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www.j-platpat.inpit.go.jp/c1801/PU/JP-...
patentscope.wipo.int/search/en/de...
The Classics app (e.g. NES) contains a mission program (img 1) that monitors emulator program’s memory (img 2).
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www.j-platpat.inpit.go.jp/c1801/PU/JP-...
patentscope.wipo.int/search/en/de...
The Classics app (e.g. NES) contains a mission program (img 1) that monitors emulator program’s memory (img 2).
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The key innovation is that the console does not simply pass a game’s raw vibration data to controller, but maps vibration frequencies to the closest musical notes (img 2).
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The key innovation is that the console does not simply pass a game’s raw vibration data to controller, but maps vibration frequencies to the closest musical notes (img 2).
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This one is pretty straightforward, pretty much what we can already see in the System Settings: image-ppubs.uspto.gov/dirsearch-pu...
This one is pretty straightforward, pretty much what we can already see in the System Settings: image-ppubs.uspto.gov/dirsearch-pu...
The full program is not online, but here is the performance of Final Fantasy IX medley: youtu.be/G_mqwTyU-vw
The full program is not online, but here is the performance of Final Fantasy IX medley: youtu.be/G_mqwTyU-vw
Koji Kondo also made an appearance (and played!) while Hosino sang into a Famicom controller 2.
Video: youtu.be/mlshcZ3uZ80
Koji Kondo also made an appearance (and played!) while Hosino sang into a Famicom controller 2.
Video: youtu.be/mlshcZ3uZ80
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Basically SIE wants to put an neural processor (NPU) in the storage device, so the system gets AI generated assets directly from SSD w/o using CPU/GPU.
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Basically SIE wants to put an neural processor (NPU) in the storage device, so the system gets AI generated assets directly from SSD w/o using CPU/GPU.
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Nintendo’s patent filing shows that they are interested in linking the Alarmo to mobile/Switch games (img 1) to output special sounds based on in-game events (imgs 2-3), such as boss raids or holiday festivities.
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Nintendo’s patent filing shows that they are interested in linking the Alarmo to mobile/Switch games (img 1) to output special sounds based on in-game events (imgs 2-3), such as boss raids or holiday festivities.
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• rekindle childlike wonder
• boost happiness
• reduce burnout risk
games.jmir.org/2025/1/e84219/
• rekindle childlike wonder
• boost happiness
• reduce burnout risk
games.jmir.org/2025/1/e84219/
finance.eastmoney.com/a/2025121935...
finance.eastmoney.com/a/2025121935...
> [Joost] said sticker prices for consoles could rise another 10% to 15% over the next year or two, while PC prices could climb as much as 30%
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> [Joost] said sticker prices for consoles could rise another 10% to 15% over the next year or two, while PC prices could climb as much as 30%
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That is to be expected, but at least the forecast isn’t a flat or down year. drive.google.com/file/d/1AXvU...
That is to be expected, but at least the forecast isn’t a flat or down year. drive.google.com/file/d/1AXvU...
On the other hand, the Pokémon Z-A bundle is limited by quantity, not time: ninpatentswatch.wordpress.com/2025/09/08/l...
On the other hand, the Pokémon Z-A bundle is limited by quantity, not time: ninpatentswatch.wordpress.com/2025/09/08/l...