Interested in 3D, Robotics/IOT, Web, Scifi, Simulations, Multiplayer/RT, Control systems and low level stuff.
🧑💻 github.com/nilaysavant
🎮 nilaysavant.itch.io
#gamedev #3d #rustlang #blender3d #ik #inversekinematics
Pmetra 0.4.0 is out! 🚀
Thanks to the awesome migration guide & the amazing Bevy community for quick updates to the crates Pmetra depended on! I just fixed errors and hit compile, it just works with thanks to @rust-lang.org!
github.com/nilaysavant/...
Pmetra 0.4.0 is out! 🚀
Thanks to the awesome migration guide & the amazing Bevy community for quick updates to the crates Pmetra depended on! I just fixed errors and hit compile, it just works with thanks to @rust-lang.org!
github.com/nilaysavant/...
Better late than never 😅 Pmetra 0.3.0 is out 🎉
It wasn't smooth since the main picking crate for Pmetra was upstreamed into Bevy. Also added some fixes!
Update for Bevy 0.16 should be easy now. Stay tuned!
github.com/nilaysavant/...
Better late than never 😅 Pmetra 0.3.0 is out 🎉
It wasn't smooth since the main picking crate for Pmetra was upstreamed into Bevy. Also added some fixes!
Update for Bevy 0.16 should be easy now. Stay tuned!
github.com/nilaysavant/...
bevyengine.org/news/bevy-0-16/
Here's something I've been building in 0.15...
#Project25A #gamedev #3D #Rustlang #blender3D
bevyengine.org/news/bevy-0-16/
Here's something I've been building in 0.15...
#Project25A #gamedev #3D #Rustlang #blender3D
✨ Features:
→ LOD with Octrees: Dynamic-sized chunks!
→ Naïve Surface Nets: Custom seam stitching for seamless terrain!
→ Using @bevyengine.org & #RustLang 🦀
Stay tuned for updates!
#gamedev #indiedev #screenshotsaturday #VoxelEngine
✨ Features:
→ LOD with Octrees: Dynamic-sized chunks!
→ Naïve Surface Nets: Custom seam stitching for seamless terrain!
→ Using @bevyengine.org & #RustLang 🦀
Stay tuned for updates!
#gamedev #indiedev #screenshotsaturday #VoxelEngine
One solution I know will work, is requiring a balance of 2 distinct styles:
1. Purely mechanical/Reflex driven.
2. A long term strategy/Plan driven.
Most people can do one or the other, very few can do both.
www.youtube.com/watch?v=4rsI...
One solution I know will work, is requiring a balance of 2 distinct styles:
1. Purely mechanical/Reflex driven.
2. A long term strategy/Plan driven.
Most people can do one or the other, very few can do both.
www.youtube.com/watch?v=4rsI...
I'm still going through the release notes and I ain't even halfway there 😅
bevyengine.org/news/bevy-0-15
I'm still going through the release notes and I ain't even halfway there 😅
www.youtube.com/watch?v=YCjN...
www.youtube.com/watch?v=YCjN...
#gamedev #3d #rustlang #blender3d #ik #inversekinematics
#gamedev #3d #rustlang #blender3d #ik #inversekinematics