Nilay Savant
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nilaysavant.bsky.social
Nilay Savant
@nilaysavant.bsky.social
☀️ 3D Graphics programmer 🌘 Game developer. 🎨 Aspiring technical artist and lead Architect 👑
Interested in 3D, Robotics/IOT, Web, Scifi, Simulations, Multiplayer/RT, Control systems and low level stuff.

🧑‍💻 github.com/nilaysavant

🎮 nilaysavant.itch.io
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Experimenting with Inverse kinematics in @bevy.bsky.social 🕊️ using #rapier 🗡️ #physics

#gamedev #3d #rustlang #blender3d #ik #inversekinematics
Updated Pmetra for @bevyengine.org 0.16 🎉

Pmetra 0.4.0 is out! 🚀

Thanks to the awesome migration guide & the amazing Bevy community for quick updates to the crates Pmetra depended on! I just fixed errors and hit compile, it just works with thanks to @rust-lang.org!

github.com/nilaysavant/...
GitHub - nilaysavant/bevy_pmetra: Parametric Modelling for Bevy using Truck CAD kernel.
Parametric Modelling for Bevy using Truck CAD kernel. - nilaysavant/bevy_pmetra
github.com
May 13, 2025 at 8:44 PM
Updated Pmetra for @bevyengine.org 0.15!

Better late than never 😅 Pmetra 0.3.0 is out 🎉

It wasn't smooth since the main picking crate for Pmetra was upstreamed into Bevy. Also added some fixes!

Update for Bevy 0.16 should be easy now. Stay tuned!

github.com/nilaysavant/...
GitHub - nilaysavant/bevy_pmetra: Parametric Modelling for Bevy using Truck CAD kernel.
Parametric Modelling for Bevy using Truck CAD kernel. - nilaysavant/bevy_pmetra
github.com
May 2, 2025 at 9:25 PM
@bevyengine.org 0.16 is out!!

bevyengine.org/news/bevy-0-16/

Here's something I've been building in 0.15...

#Project25A #gamedev #3D #Rustlang #blender3D
April 24, 2025 at 8:27 PM
🚀 Building a Smooth Voxel Engine from scratch! (First attempt)

✨ Features:
→ LOD with Octrees: Dynamic-sized chunks!
→ Naïve Surface Nets: Custom seam stitching for seamless terrain!
→ Using @bevyengine.org & #RustLang 🦀

Stay tuned for updates!
#gamedev #indiedev #screenshotsaturday #VoxelEngine
March 1, 2025 at 6:28 PM
This video sums up by experience these days.

One solution I know will work, is requiring a balance of 2 distinct styles:
1. Purely mechanical/Reflex driven.
2. A long term strategy/Plan driven.

Most people can do one or the other, very few can do both.

www.youtube.com/watch?v=4rsI...
The Mechanical Arms Race that Kills Online Games
YouTube video by NorthstarUK
www.youtube.com
December 6, 2024 at 2:49 PM
This release is insane!

I'm still going through the release notes and I ain't even halfway there 😅
bevy.org Bevy @bevy.org · Nov 29
Bevy 0.15 is out now! It features Required Components, Entity Picking, Generalized Entity Animation, Animation Masks, Curves, Function reflection, Bevy Remote Protocol, VBAO, OIT, Chromatic Aberration, Fog volumes, Better Text, Gamepads as Entities, and more!

bevyengine.org/news/bevy-0-15
Bevy 0.15
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
bevyengine.org
November 30, 2024 at 12:29 PM
Half-Life 2: 20th Anniversary Documentary
YouTube video by Valve
www.youtube.com
November 22, 2024 at 7:29 PM
Experimenting with Inverse kinematics in @bevy.bsky.social 🕊️ using #rapier 🗡️ #physics

#gamedev #3d #rustlang #blender3d #ik #inversekinematics
November 20, 2024 at 5:31 PM