Nicolas Leme [he/him]
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nickleme.bsky.social
Nicolas Leme [he/him]
@nickleme.bsky.social
Indie Dev @StudioBravarda | Engineering Team Lead | Senior Gameplay Programmer

Data Oriented Design is my new passion

🇧🇷 EN | PT
Reposted by Nicolas Leme [he/him]
Everything about making video games is harder than you think.
November 6, 2025 at 11:07 AM
Reposted by Nicolas Leme [he/him]
Extremely Powerful Capybaras is on consoles now~
Still really cool seeing my art on the title screen.
September 25, 2025 at 5:37 PM
Reposted by Nicolas Leme [he/him]
Please god learn the difference between "This isn't good" and "This isn't for me, or something I enjoy"
September 4, 2025 at 2:22 PM
Reposted by Nicolas Leme [he/him]
It's got enough room for me & the whole squad ⚔️
July 12, 2025 at 1:31 AM
Reposted by Nicolas Leme [he/him]
In love with this light pass that @mabeldoes3d.bsky.social did today on our lookdev scene 💡

VoxelGI, what a game changer

Btw we really recommend @brackeys.com video on how to do lights in #Godot, It really helped us figure it all out! www.youtube.com/watch?v=aRdi...

#indiegame #indiedev
June 26, 2025 at 7:19 PM
Reposted by Nicolas Leme [he/him]
Calvin's dad had it right
December 26, 2024 at 11:37 PM
Reposted by Nicolas Leme [he/him]
May 15, 2025 at 1:59 PM
Reposted by Nicolas Leme [he/him]
sunny vibes in #Godot ☀️🌳

#indiegame #indiedev #indiebr
May 16, 2025 at 5:21 PM
Reposted by Nicolas Leme [he/him]
Flag? Math + Logic.
Wind? Math + Logic.
Rainbow pattern? Math + Logic.
Game? Replicube (out now)
May 13, 2025 at 2:43 PM
Reposted by Nicolas Leme [he/him]
Nothing like making a bird throw a kamehameha to test your vector calculations

#gamedev #indiedev #godot
May 5, 2025 at 6:36 PM
Reposted by Nicolas Leme [he/him]
April 25, 2025 at 6:12 PM
@yann-lemos.bsky.social has been my game development partner throughout my career; there is no one I trust more. He's a multi-talented developer, an excellent teacher and a dear friend.

Go visit his Patreon!
I'm now offering #GameDev mentorships through Patreon!

I love teaching and I'm hyped to share everything I’ve learned from 10 years of making games and 5 years of running my own indie studio.

👉 www.patreon.com/yannlemos_

Feel free to DM me if you're interested!💙

#IndieDev #Godot #IndieBR
April 24, 2025 at 8:15 PM
Reposted by Nicolas Leme [he/him]
IMPORTANT ⚠️

a Boteco has appeared in your timeline
You must sit down, drink some beer and eat pastel

Art by the amazing @mabeldoes3d.bsky.social

So good to be going back to our internal projects 💙

#indiegame #indiedev #indiebr #blender #Godot
April 3, 2025 at 3:59 PM
Reposted by Nicolas Leme [he/him]
I'm doing something different for my next #Godot plugin:
Getting it out there early-access style

Here's #ResourceTweens 📦

A plugin to create, edit and use Godot's Tweens as Resources from the inspector.

github.com/yannlemos/Re...

So, why make it? 🧵👇

#indiegame #indiedev #gamedev
March 28, 2025 at 10:29 PM
did you want to talk ??
March 27, 2025 at 2:38 PM
Reposted by Nicolas Leme [he/him]
#SignalLens 1.3 version is out!

Several important bugs fixed, anonymous lambdas are now supported and the debugger panel auto-resizes on open (thank god)!

If you use signals in #Godot, go check it out!
github.com/yannlemos/Si...

#indiedev #gamedev
March 26, 2025 at 3:23 PM
I don't usually engage with the Hollow Knight drama, but it's been a pastime for me to try and figure out the radio silence from Team Cherry about Silksong.

It just occurred to me that after some delays, a big opportunity might have appeared to release Silksong as a launch title for the Switch 2.
March 25, 2025 at 5:20 PM
Just spent 30 minutes fixing a broken Godot scene after a merge.

Of course it's not cool when this happens, but the ability to solve it in such a short time (I lost days of my life solving conflicts in Unity) and, most importantly, understanding how a scene file is built is GOLD!

#GodotEngine
March 19, 2025 at 4:44 PM
Reposted by Nicolas Leme [he/him]
Rapaziada tô só a três pessoas de chegar aos 100 inscritos no Youtube!

Eu falo no meu canal sobre #GameDev, #Godot, compartilho aprendizado de anos de carreira como #IndieBR e traduzo conteúdo da indústria para português!

Vem bater essa primeira milestone comigo! 💙👇
www.youtube.com/@yannlemos
February 20, 2025 at 10:59 AM
Reposted by Nicolas Leme [he/him]
Anyone got resources/talks/advice on running an open-source project?

My Godot plugin has grown faster than I expected and impostor syndrome has been hitting a bit hard

Never actively participated in FOSS projects before, so I’m feeling a bit overwhelmed

#indiedev #gamedev #godot #FOSS #OpenSource
February 18, 2025 at 1:07 AM
Reposted by Nicolas Leme [he/him]
Had an idea in the shower last night, hacked together a few scripts, and although it's crude, I am happy to say that in-game editor access is quite achievable with Godot!
#GodotEngine #gamedev #indiedev
February 16, 2025 at 2:25 PM
Reposted by Nicolas Leme [he/him]
February 11, 2025 at 5:18 AM
Reposted by Nicolas Leme [he/him]
Super Bowl blowouts usually suck but this one is a work of art, just a complete middle finger to everything that’s happening
February 10, 2025 at 2:22 AM
Reposted by Nicolas Leme [he/him]
Front-page of r/Godot 💙
Super happy about the reception!!

#GodotEngine #indiedev #gamedev #indiebr
February 7, 2025 at 1:19 PM
Reposted by Nicolas Leme [he/him]
#SignalLens version 1.2 is out! 💙

A Visual Debugger for Signals
Supports #Godot 4.3 and 4.4!

Click a node in the remote tree to inspect its signal connections and view its signal emissions in real-time!

Come get it!
github.com/yannlemos/Si...

#GodotEngine #plugin #indiebr #indiedev #gamedev
February 7, 2025 at 1:26 AM