nickgooch.bsky.social
@nickgooch.bsky.social
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After 20 years in games, I figured I should pass on my process. Check out my Enemy Creator flowchart and let me know your thoughts! What’s your favorite enemy mechanic in games?

#GameDesign #IndieDev #EnemyDesign #GameMechanics #Flowchart #WorldBuilding #GameDev #UnrealEngine #Unity
From paper to playable in a weekend, 2D Top down adventure game level design example:
sites.google.com/view/nickgoo...

#Unity #GameDev #IndieDev #GameDesign #LevelDesign #WhompingWillow #HarryPotter #Prototype #FreeGame
Nick Gooch - 2dUnityExample
2D Unity Example
sites.google.com
March 12, 2025 at 10:14 PM
Scoring models are great for dynamic storytelling! How to avoid infinite branching narrative in games - take a look:
sites.google.com/view/nickgoo...

#GameDev #IndieDev #GameDesign #NarrativeDesign #ChoicesMatter #DynamicStorytelling #UnrealEngine #MassEffect #Witcher3
January 23, 2025 at 7:41 PM
Breaking the law - Breaking the law!
Here's my take on creating weapons for Drunkn Bar Fight:
sites.google.com/view/nickgoo...

Guilty Pleasure games...Do we need more games like this?

#GameDev #IndieDev #CombatDesign #Weapons #Slapstick #VR #GameDesign #DrunknBarFight
VR and Slapstick Mischief
Drunkn Bar Fight was an interesting project to design weapons for. The goal was to put players in a small sandbox filled with real-world items and let them go wild—focusing on things you would never g...
sites.google.com
January 18, 2025 at 10:07 PM
The importance of "The Rule of 3" in context to combat design. Rock-Paper-Scissors is bigger than you may realize...
Where do you see 3 popping up?
sites.google.com/view/nickgoo...

#theruleof3 #gamedev #indiedev #gamedesign #unrealengine #combatdesign #gameMechanics #Counterplay #RockPaperScissors
Rock-Paper-Scissors
Rock-Paper-Scissors, the classic example of balance and counterplay.
sites.google.com
January 18, 2025 at 9:39 AM
After 20 years in games, I figured I should pass on my process. Check out my Enemy Creator flowchart and let me know your thoughts! What’s your favorite enemy mechanic in games?

#GameDesign #IndieDev #EnemyDesign #GameMechanics #Flowchart #WorldBuilding #GameDev #UnrealEngine #Unity
January 17, 2025 at 1:55 AM
New spike ground attack I'm working on for Project Mayhem game! like that I was able to get it to follow the ground, should be a good base to iterate on. Built in Unreal Engine 5 using GAS. Loving how it’s shaping up! #gamedev #combatdesign #UnrealEngine #gameabilities"
January 16, 2025 at 4:50 AM